Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -246,7 +246,7 @@ void SelectWorldScreen::WorldSelectionList::selectItem(int item, bool doubleClic
parent->deleteButton->active = active;
parent->renameButton->active = active;
if (doubleClick && active)
if (doubleClick && active)
{
parent->worldSelected(item);
}
@@ -294,7 +294,7 @@ void SelectWorldScreen::WorldSelectionList::renderItem(int i, int x, int y, int
swprintf(buffer,20,L"%d/%d/%d %d:%02d",time.wDay, time.wMonth, time.wYear, time.wHour, time.wMinute); // 4J - TODO Localise this
id = id + L" (" + buffer;
__int64 size = levelSummary->getSizeOnDisk();
int64_t size = levelSummary->getSizeOnDisk();
id = id + L", " + _toString<float>(size / 1024 * 100 / 1024 / 100.0f) + L" MB)";
wstring info;