Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -30,9 +30,9 @@ private:
bool didTick;
int lastKeepAliveId;
__int64 lastKeepAliveTime;
int64_t lastKeepAliveTime;
static Random random;
__int64 lastKeepAliveTick;
int64_t lastKeepAliveTick;
int chatSpamTickCount;
int dropSpamTickCount;
@@ -81,7 +81,7 @@ private:
public:
// 4J Stu - Handlers only valid in debug mode
#ifndef _CONTENT_PACKAGE
#ifndef _CONTENT_PACKAGE
virtual void handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet);
#endif
virtual void handleContainerClick(shared_ptr<ContainerClickPacket> packet);
@@ -89,13 +89,13 @@ public:
virtual void handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotPacket> packet);
virtual void handleContainerAck(shared_ptr<ContainerAckPacket> packet);
virtual void handleSignUpdate(shared_ptr<SignUpdatePacket> packet);
virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
virtual void handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet); // 4J Added
virtual bool isServerPacketListener();
virtual void handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
virtual void handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket);
// 4J Added
// 4J Added
virtual void handleCraftItem(shared_ptr<CraftItemPacket> packet);
virtual void handleTradeItem(shared_ptr<TradeItemPacket> packet);
virtual void handleDebugOptions(shared_ptr<DebugOptionsPacket> packet);