Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -66,7 +66,7 @@ public:
vector<shared_ptr<ServerPlayer> > players;
void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
private:
unordered_map<__int64,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
unordered_map<int64_t,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
vector<PlayerChunk *> changedChunks;
vector<PlayerChunkAddRequest> addRequests; // 4J added
void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added