Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -38,7 +38,7 @@ int user_malloc_init(void)
int res;
void *addr;
uint64_t dmemSize = SCE_KERNEL_MAIN_DMEM_SIZE;
s_heapLength = ((size_t)4608) * 1024 * 1024; // Initial allocation for the application
s_heapLength -= ((size_t)4) * 1024 * 1024; // Allocated for TLS
s_heapLength -= ((size_t)2) * 1024 * 1024; // 64K (sometimes?) allocated for razor - rounding up to 2MB here to match our alignment
@@ -106,10 +106,10 @@ void *user_malloc(size_t size)
{
#if 0
static int throttle = 0;
static __int64 lasttime = 0;
static int64_t lasttime = 0;
if( ( throttle % 100 ) == 0 )
{
__int64 nowtime = System::currentTimeMillis();
int64_t nowtime = System::currentTimeMillis();
if( ( nowtime - lasttime ) > 20000 )
{
lasttime = nowtime;