Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -38,7 +38,7 @@ int user_malloc_init(void)
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int res;
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void *addr;
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uint64_t dmemSize = SCE_KERNEL_MAIN_DMEM_SIZE;
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s_heapLength = ((size_t)4608) * 1024 * 1024; // Initial allocation for the application
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s_heapLength -= ((size_t)4) * 1024 * 1024; // Allocated for TLS
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s_heapLength -= ((size_t)2) * 1024 * 1024; // 64K (sometimes?) allocated for razor - rounding up to 2MB here to match our alignment
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@@ -106,10 +106,10 @@ void *user_malloc(size_t size)
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{
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#if 0
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static int throttle = 0;
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static __int64 lasttime = 0;
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static int64_t lasttime = 0;
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if( ( throttle % 100 ) == 0 )
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{
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__int64 nowtime = System::currentTimeMillis();
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int64_t nowtime = System::currentTimeMillis();
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if( ( nowtime - lasttime ) > 20000 )
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{
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lasttime = nowtime;
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