Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -29,7 +29,7 @@ class SQRNetworkManager_Orbis : public SQRNetworkManager
public:
SQRNetworkManager_Orbis(ISQRNetworkManagerListener *listener);
// General
// General
void Tick();
void Initialise();
void Terminate();
@@ -111,7 +111,7 @@ private:
bool m_offlineSQR;
int m_resendExternalRoomDataCountdown;
bool m_matching2initialised;
PresenceSyncInfo m_inviteReceived[MAX_SIMULTANEOUS_INVITES];
PresenceSyncInfo m_inviteReceived[MAX_SIMULTANEOUS_INVITES];
int m_inviteIndex;
static PresenceSyncInfo *m_gameBootInvite;
static PresenceSyncInfo m_gameBootInvite_data;
@@ -222,9 +222,9 @@ private:
std::vector<FriendSearchResult> m_aFriendSearchResults;
// Rudp management and local players
std::unordered_map<int,SQRNetworkPlayer *> m_RudpCtxToPlayerMap;
std::unordered_map<int,SQRNetworkPlayer *> m_RudpCtxToPlayerMap;
std::unordered_map<SceNetInAddr_t, SQRVoiceConnection*> m_NetAddrToVoiceConnectionMap;
std::unordered_map<SceNetInAddr_t, SQRVoiceConnection*> m_NetAddrToVoiceConnectionMap;
bool CreateRudpConnections(SceNpMatching2RoomId roomId, SceNpMatching2RoomMemberId peerMemberId, int playerMask, SceNpMatching2RoomMemberId playersPeerMemberId);
bool CreateVoiceRudpConnections(SceNpMatching2RoomId roomId, SceNpMatching2RoomMemberId peerMemberId, int playerMask);
@@ -325,8 +325,8 @@ private:
static sce::Toolkit::NP::PresenceDetails s_lastPresenceInfo;
static const int MIN_PRESENCE_RESEND_TIME = 30 * 1000; // Minimum presence send rate - doesn't seem possible to find out what this actually should be
static __int64 s_lastPresenceTime;
static __int64 s_resendPresenceTime;
static int64_t s_lastPresenceTime;
static int64_t s_resendPresenceTime;
static bool s_presenceStatusDirty;
static bool s_presenceDataDirty;
@@ -337,7 +337,7 @@ private:
// Debug
static long long s_roomStartTime;
// Error dialog
static bool s_errorDialogRunning;