Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -16,8 +16,8 @@ void MinecartRenderer::render(shared_ptr<Entity> _cart, double x, double y, doub
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shared_ptr<Minecart> cart = dynamic_pointer_cast<Minecart>(_cart);
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glPushMatrix();
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__int64 seed = cart->entityId * 493286711l;
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int64_t seed = cart->entityId * 493286711l;
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seed = seed * seed * 4392167121l + seed * 98761;
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float xo = ((((seed >> 16) & 0x7) + 0.5f) / 8.0f - 0.5f) * 0.004f;
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