Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -16,8 +16,8 @@ void MinecartRenderer::render(shared_ptr<Entity> _cart, double x, double y, doub
shared_ptr<Minecart> cart = dynamic_pointer_cast<Minecart>(_cart);
glPushMatrix();
__int64 seed = cart->entityId * 493286711l;
int64_t seed = cart->entityId * 493286711l;
seed = seed * seed * 4392167121l + seed * 98761;
float xo = ((((seed >> 16) & 0x7) + 0.5f) / 8.0f - 0.5f) * 0.004f;