Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -48,14 +48,14 @@ public:
void move(double xa, double ya, double za, bool noEntityCubes=false); // 4J - added noEntityCubes parameter
int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player
__uint64 ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
uint64_t ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
// player tick, and a button press and release combo can be missed in the minecraft::tick
__uint64 ullDpad_last;
__uint64 ullDpad_this;
__uint64 ullDpad_filtered;
uint64_t ullDpad_last;
uint64_t ullDpad_this;
uint64_t ullDpad_filtered;
// 4J-PB - moved these in from the minecraft structure, since they are per player things for splitscreen
//int ticks;
@@ -68,7 +68,7 @@ public:
private:
float flyX, flyY, flyZ;
protected:
// 4J-PB - player's xbox pad
int m_iPad;