Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -48,14 +48,14 @@ public:
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void move(double xa, double ya, double za, bool noEntityCubes=false); // 4J - added noEntityCubes parameter
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int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player
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__uint64 ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
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uint64_t ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
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// player tick, and a button press and release combo can be missed in the minecraft::tick
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__uint64 ullDpad_last;
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__uint64 ullDpad_this;
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__uint64 ullDpad_filtered;
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uint64_t ullDpad_last;
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uint64_t ullDpad_this;
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uint64_t ullDpad_filtered;
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// 4J-PB - moved these in from the minecraft structure, since they are per player things for splitscreen
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//int ticks;
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@@ -68,7 +68,7 @@ public:
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private:
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float flyX, flyY, flyZ;
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protected:
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// 4J-PB - player's xbox pad
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int m_iPad;
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