Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -63,6 +63,6 @@ public:
float getJukeboxOpacity(int iPad);
// 4J Added
void renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataAScale, int dataAWarning, __int64 *dataB, float dataBScale, int dataBWarning);
void renderStackedGraph(int dataPos, int dataLength, int dataSources, __int64 (*func)(unsigned int dataPos, unsigned int dataSource) );
void renderGraph(int dataLength, int dataPos, int64_t *dataA, float dataAScale, int dataAWarning, int64_t *dataB, float dataBScale, int dataBWarning);
void renderStackedGraph(int dataPos, int dataLength, int dataSources, int64_t (*func)(unsigned int dataPos, unsigned int dataSource) );
};