Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -94,8 +94,8 @@ public:
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void setupCamera(float a, int eye);
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private:
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void renderItemInHand(float a, int eye);
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__int64 lastActiveTime;
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__int64 lastNsTime;
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int64_t lastActiveTime;
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int64_t lastNsTime;
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// 4J - changes brought forward from 1.8.2
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bool _updateLightTexture;
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public:
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@@ -112,7 +112,7 @@ private:
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public:
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void render(float a, bool bFirst); // 4J added bFirst
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void renderLevel(float a);
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void renderLevel(float a, __int64 until);
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void renderLevel(float a, int64_t until);
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private:
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Random *random;
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int rainSoundTime;
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