Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -94,8 +94,8 @@ public:
void setupCamera(float a, int eye);
private:
void renderItemInHand(float a, int eye);
__int64 lastActiveTime;
__int64 lastNsTime;
int64_t lastActiveTime;
int64_t lastNsTime;
// 4J - changes brought forward from 1.8.2
bool _updateLightTexture;
public:
@@ -112,7 +112,7 @@ private:
public:
void render(float a, bool bFirst); // 4J added bFirst
void renderLevel(float a);
void renderLevel(float a, __int64 until);
void renderLevel(float a, int64_t until);
private:
Random *random;
int rainSoundTime;