Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -131,7 +131,7 @@ public:
static const int MAX_ONLINE_PLAYER_COUNT = 8;
static const int MAX_ONLINE_PLAYER_NAME_LENGTH = 21;
// This class stores everything about a player that must be synchronised between machines.
// This class stores everything about a player that must be synchronised between machines.
class PlayerSyncData
{
public:
@@ -210,7 +210,7 @@ public:
DNM_STATE_JOINING,
DNM_STATE_STARTING,
DNM_STATE_PLAYING,
DNM_STATE_PLAYING,
DNM_STATE_LEAVING,
DNM_STATE_ENDING,
@@ -339,9 +339,9 @@ private:
static const eDQRNetworkManagerState m_INTtoEXTStateMappings[DNM_INT_STATE_COUNT];
eDQRNetworkManagerInternalState m_state;
eDQRNetworkManagerState m_stateExternal;
__int64 m_lastUnreliableSendTime;
__int64 m_firstUnreliableSendTime;
__int64 m_startedWaitingForReservationsTime;
int64_t m_lastUnreliableSendTime;
int64_t m_firstUnreliableSendTime;
int64_t m_startedWaitingForReservationsTime;
unsigned char *m_customSessionData;
unsigned int m_customSessionDataSize;
int m_customDataDirtyUpdateTicks;
@@ -361,7 +361,7 @@ private:
CRITICAL_SECTION m_csRoomSyncData;
RoomSyncData m_roomSyncData;
DQRNetworkPlayer *m_players[MAX_ONLINE_PLAYER_COUNT];
DQRNetworkPlayer *m_players[MAX_ONLINE_PLAYER_COUNT];
IDQRNetworkManagerListener *m_listener;
PartyController *m_partyController;
@@ -389,7 +389,7 @@ private:
int m_joinCreateSessionAttempts;
C4JThread *m_CreateSessionThread;
C4JThread *m_LeaveRoomThread;
C4JThread *m_LeaveRoomThread;
C4JThread *m_TidyUpJoinThread;
C4JThread *m_UpdateCustomSessionDataThread;
C4JThread *m_RTS_DoWorkThread;
@@ -426,7 +426,7 @@ private:
int GetQueueSizeMessages();
void SendBytesRaw(int smallId, BYTE *bytes, int byteCount, bool reliableAndSequential);
void SendBytesChat(unsigned int address, BYTE *bytes, int byteCount, bool reliable, bool sequential, bool broadcast);
bool AddRoomSyncPlayer(DQRNetworkPlayer *pPlayer, unsigned int sessionAddress, int channel);
void RemoveRoomSyncPlayersWithSessionAddress(unsigned int sessionAddress);
void RemoveRoomSyncPlayer(DQRNetworkPlayer *pPlayer);
@@ -438,7 +438,7 @@ private:
int GetSessionIndexForSmallId(unsigned char smallId);
int GetSessionIndexAndSmallIdForHost(unsigned char *smallId);
static void LogComment( Platform::String^ strText );
static void LogComment( Platform::String^ strText );
static void LogCommentFormat( LPCWSTR strMsg, ... );
static void LogCommentWithError( Platform::String^ strTest, HRESULT hr );
@@ -491,7 +491,7 @@ public:
void SetDisplayName(PlayerUID xuid, wstring displayName);
private:
__int64 m_playersLeftPartyTime;
int64_t m_playersLeftPartyTime;
int m_playersLeftParty;
bool GetBestPartyUserIndex();
@@ -502,7 +502,7 @@ private:
bool GetGameSessionData(MXSM::MultiplayerSession^ session, void *gameSessionData);
public:
static Platform::Collections::Vector<Platform::String^>^ GetFriends();
static Platform::Collections::Vector<Platform::String^>^ GetFriends();
private:
SessionSearchResult *m_sessionSearchResults;
@@ -551,7 +551,7 @@ private:
void Process_RTS_MESSAGE_STATUS_TERMINATED(RTS_Message &message);
// Outgoing messages - to be called from the RTS work thread, to process requests from the main thread
void ProcessRTSMessagesOutgoing();
void Process_RTS_MESSAGE_START_CLIENT(RTS_Message &message);
void Process_RTS_MESSAGE_START_HOST(RTS_Message &message);