Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -50,7 +50,7 @@ void CConsoleMinecraftApp::HandleDLCLicenseChange()
// Clear the DLC installed flag so the scenes will pick up the new dlc (could be a full pack install)
app.ClearDLCInstalled();
app.DebugPrintf(">>> HandleDLCLicenseChange - Updating license for DLC [%ls]\n",xOffer.wszOfferName);
pack->updateLicenseMask(1);
pack->updateLicenseMask(1);
}
else
{
@@ -100,7 +100,7 @@ void CConsoleMinecraftApp::ExitGame()
}
void CConsoleMinecraftApp::FatalLoadError()
{
// 4J-PB -
// 4J-PB -
//for(int i=0;i<10;i++)
{
#ifndef _CONTENT_PACKAGE
@@ -204,7 +204,7 @@ int CConsoleMinecraftApp::LoadLocalDLCImage(WCHAR *wchName,PBYTE *ppbImageData,D
// load the local file
WCHAR wchFilename[64];
// 4J-PB - Read the file containing the product codes. This will be different for the SCEE/SCEA/SCEJ builds
swprintf(wchFilename,L"DLCImages/%s",wchName);
HANDLE hFile = CreateFile(wchFilename, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
@@ -269,7 +269,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
StorageManager.SetSaveTitle(wWorldName.c_str());
bool isFlat = false;
__int64 seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
int64_t seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = seedValue;
@@ -308,7 +308,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
thread->Run();
}
typedef struct
typedef struct
{
eDLCContentType e_DLC_Type;
//WCHAR *wchDisplayName;
@@ -397,7 +397,7 @@ bool CConsoleMinecraftApp::UpdateProductId(XCONTENT_DATA &Data)
app.DebugPrintf("Couldn't find %ls\n",Data.wszDisplayName);
}
return false;
return false;
}
void CConsoleMinecraftApp::Shutdown()
@@ -455,7 +455,7 @@ int CConsoleMinecraftApp::Callback_TMSPPReadBannedList(void *pParam,int iPad, in
{
app.DebugPrintf("CConsoleMinecraftApp::Callback_TMSPPReadBannedList\n");
C4JStorage::PTMSPP_FILEDATA pFileData=(C4JStorage::PTMSPP_FILEDATA)lpvData;
CConsoleMinecraftApp* pClass = (CConsoleMinecraftApp*)pParam;
if(pFileData)
@@ -471,7 +471,7 @@ int CConsoleMinecraftApp::Callback_TMSPPReadBannedList(void *pParam,int iPad, in
// mark the level as not checked against banned levels - it'll be checked once the level starts
app.SetBanListCheck(iPad,false);
// Xbox One will clear things within the DownloadBlob
// Xbox One will clear things within the DownloadBlob
#ifndef _XBOX_ONE
delete [] pFileData->pbData;
delete [] pFileData;
@@ -558,11 +558,11 @@ int CConsoleMinecraftApp::Callback_TMSPPRetrieveFileList(void *pParam,int iPad,
CConsoleMinecraftApp* pClass = (CConsoleMinecraftApp*)pParam;
app.DebugPrintf("CConsoleMinecraftApp::Callback_TMSPPRetrieveFileList\n");
if(lpvData!=NULL)
{
{
vector<C4JStorage::PTMSPP_FILE_DETAILS> *pvTmsFileDetails=(vector<C4JStorage::PTMSPP_FILE_DETAILS> *)lpvData;
if(pvTmsFileDetails->size()>0)
{
{
#ifdef _DEBUG
// dump out the file list
app.DebugPrintf("TMSPP filecount - %d\nFiles - \n",pvTmsFileDetails->size());
@@ -707,7 +707,7 @@ void CConsoleMinecraftApp::Callback_SaveGameIncomplete(void *pParam, C4JStorage:
{
CConsoleMinecraftApp* pClass = (CConsoleMinecraftApp*)pParam;
if ( saveIncompleteType == C4JStorage::ESaveIncomplete_OutOfQuota
if ( saveIncompleteType == C4JStorage::ESaveIncomplete_OutOfQuota
|| saveIncompleteType == C4JStorage::ESaveIncomplete_OutOfLocalStorage )
{
StorageManager.SetSaveDisabled(true);
@@ -718,10 +718,10 @@ void CConsoleMinecraftApp::Callback_SaveGameIncomplete(void *pParam, C4JStorage:
else message = IDS_SAVE_INCOMPLETE_EXPLANATION_LOCAL_STORAGE;
UINT uiIDA[3] =
{
IDS_SAVE_INCOMPLETE_RETRY_SAVING,
IDS_SAVE_INCOMPLETE_DISABLE_SAVING,
IDS_SAVE_INCOMPLETE_DELETE_SAVES
{
IDS_SAVE_INCOMPLETE_RETRY_SAVING,
IDS_SAVE_INCOMPLETE_DISABLE_SAVING,
IDS_SAVE_INCOMPLETE_DELETE_SAVES
};
if ( ui.RequestMessageBox( IDS_SAVE_INCOMPLETE_TITLE, message, uiIDA,3,0,Callback_SaveGameIncompleteMessageBoxReturned,pClass, app.GetStringTable()) == C4JStorage::EMessage_Busy)