Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -50,7 +50,7 @@ void CConsoleMinecraftApp::HandleDLCLicenseChange()
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// Clear the DLC installed flag so the scenes will pick up the new dlc (could be a full pack install)
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app.ClearDLCInstalled();
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app.DebugPrintf(">>> HandleDLCLicenseChange - Updating license for DLC [%ls]\n",xOffer.wszOfferName);
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pack->updateLicenseMask(1);
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pack->updateLicenseMask(1);
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}
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else
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{
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@@ -100,7 +100,7 @@ void CConsoleMinecraftApp::ExitGame()
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}
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void CConsoleMinecraftApp::FatalLoadError()
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{
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// 4J-PB -
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// 4J-PB -
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//for(int i=0;i<10;i++)
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{
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#ifndef _CONTENT_PACKAGE
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@@ -204,7 +204,7 @@ int CConsoleMinecraftApp::LoadLocalDLCImage(WCHAR *wchName,PBYTE *ppbImageData,D
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// load the local file
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WCHAR wchFilename[64];
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// 4J-PB - Read the file containing the product codes. This will be different for the SCEE/SCEA/SCEJ builds
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swprintf(wchFilename,L"DLCImages/%s",wchName);
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HANDLE hFile = CreateFile(wchFilename, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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@@ -269,7 +269,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
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StorageManager.SetSaveTitle(wWorldName.c_str());
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bool isFlat = false;
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__int64 seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
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int64_t seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
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NetworkGameInitData *param = new NetworkGameInitData();
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param->seed = seedValue;
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@@ -308,7 +308,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
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thread->Run();
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}
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typedef struct
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typedef struct
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{
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eDLCContentType e_DLC_Type;
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//WCHAR *wchDisplayName;
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@@ -397,7 +397,7 @@ bool CConsoleMinecraftApp::UpdateProductId(XCONTENT_DATA &Data)
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app.DebugPrintf("Couldn't find %ls\n",Data.wszDisplayName);
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}
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return false;
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return false;
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}
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void CConsoleMinecraftApp::Shutdown()
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@@ -455,7 +455,7 @@ int CConsoleMinecraftApp::Callback_TMSPPReadBannedList(void *pParam,int iPad, in
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{
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app.DebugPrintf("CConsoleMinecraftApp::Callback_TMSPPReadBannedList\n");
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C4JStorage::PTMSPP_FILEDATA pFileData=(C4JStorage::PTMSPP_FILEDATA)lpvData;
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CConsoleMinecraftApp* pClass = (CConsoleMinecraftApp*)pParam;
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if(pFileData)
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@@ -471,7 +471,7 @@ int CConsoleMinecraftApp::Callback_TMSPPReadBannedList(void *pParam,int iPad, in
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// mark the level as not checked against banned levels - it'll be checked once the level starts
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app.SetBanListCheck(iPad,false);
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// Xbox One will clear things within the DownloadBlob
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// Xbox One will clear things within the DownloadBlob
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#ifndef _XBOX_ONE
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delete [] pFileData->pbData;
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delete [] pFileData;
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@@ -558,11 +558,11 @@ int CConsoleMinecraftApp::Callback_TMSPPRetrieveFileList(void *pParam,int iPad,
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CConsoleMinecraftApp* pClass = (CConsoleMinecraftApp*)pParam;
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app.DebugPrintf("CConsoleMinecraftApp::Callback_TMSPPRetrieveFileList\n");
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if(lpvData!=NULL)
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{
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{
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vector<C4JStorage::PTMSPP_FILE_DETAILS> *pvTmsFileDetails=(vector<C4JStorage::PTMSPP_FILE_DETAILS> *)lpvData;
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if(pvTmsFileDetails->size()>0)
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{
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{
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#ifdef _DEBUG
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// dump out the file list
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app.DebugPrintf("TMSPP filecount - %d\nFiles - \n",pvTmsFileDetails->size());
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@@ -707,7 +707,7 @@ void CConsoleMinecraftApp::Callback_SaveGameIncomplete(void *pParam, C4JStorage:
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{
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CConsoleMinecraftApp* pClass = (CConsoleMinecraftApp*)pParam;
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if ( saveIncompleteType == C4JStorage::ESaveIncomplete_OutOfQuota
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if ( saveIncompleteType == C4JStorage::ESaveIncomplete_OutOfQuota
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|| saveIncompleteType == C4JStorage::ESaveIncomplete_OutOfLocalStorage )
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{
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StorageManager.SetSaveDisabled(true);
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@@ -718,10 +718,10 @@ void CConsoleMinecraftApp::Callback_SaveGameIncomplete(void *pParam, C4JStorage:
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else message = IDS_SAVE_INCOMPLETE_EXPLANATION_LOCAL_STORAGE;
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UINT uiIDA[3] =
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{
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IDS_SAVE_INCOMPLETE_RETRY_SAVING,
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IDS_SAVE_INCOMPLETE_DISABLE_SAVING,
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IDS_SAVE_INCOMPLETE_DELETE_SAVES
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{
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IDS_SAVE_INCOMPLETE_RETRY_SAVING,
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IDS_SAVE_INCOMPLETE_DISABLE_SAVING,
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IDS_SAVE_INCOMPLETE_DELETE_SAVES
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};
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if ( ui.RequestMessageBox( IDS_SAVE_INCOMPLETE_TITLE, message, uiIDA,3,0,Callback_SaveGameIncompleteMessageBoxReturned,pClass, app.GetStringTable()) == C4JStorage::EMessage_Busy)
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