Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -13,8 +13,8 @@ void DemoMode::tick()
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SurvivalMode::tick();
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/* 4J - TODO - seems unlikely we need this demo mode anyway
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__int64 time = minecraft->level->getTime();
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__int64 day = (time / Level::TICKS_PER_DAY) + 1;
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int64_t time = minecraft->level->getTime();
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int64_t day = (time / Level::TICKS_PER_DAY) + 1;
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demoHasEnded = (time > (500 + Level::TICKS_PER_DAY * DEMO_DAYS));
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if (demoHasEnded)
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@@ -26,7 +26,7 @@ void DemoMode::tick()
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{
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if (day <= (DEMO_DAYS + 1))
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{
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minecraft->gui->displayClientMessage(L"demo.day." + _toString<__int64>(day));
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minecraft->gui->displayClientMessage(L"demo.day." + _toString<int64_t>(day));
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}
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}
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else if (day == 1)
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