Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -97,14 +97,14 @@ void CreateWorldScreen::buttonClicked(Button *button)
if (done) return;
done = true;
__int64 seedValue = (new Random())->nextLong();
int64_t seedValue = (new Random())->nextLong();
wstring seedString = seedEdit->getValue();
if (seedString.length() != 0)
{
// try to convert it to a long first
// try { // 4J - removed try/catch
__int64 value = _fromString<__int64>(seedString);
int64_t value = _fromString<int64_t>(seedString);
if (value != 0)
{
seedValue = value;