Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -16,13 +16,13 @@ private:
};
static int m_iDifficultyTitleSettingA[4];
UIControl m_controlMainPanel;
UIControl_Label m_labelGameName, m_labelSeed, m_labelCreatedMode;
UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld;
UIControl_Slider m_sliderDifficulty;
UIControl_BitmapIcon m_bitmapIcon;
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
UIControl_CheckBox m_checkboxOnline;
#endif
@@ -35,7 +35,7 @@ private:
UI_MAP_ELEMENT( m_labelSeed, "Seed")
UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector")
UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle")
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline")
#endif
@@ -48,7 +48,7 @@ private:
LevelGenerationOptions *m_levelGen;
DLCPack * m_pDLCPack;
int m_iSaveGameInfoIndex;
int m_CurrentDifficulty;
bool m_bGameModeSurvival;
@@ -61,7 +61,7 @@ private:
bool m_bRequestQuadrantSignin;
bool m_bIsCorrupt;
bool m_bThumbnailGetFailed;
__int64 m_seed;
int64_t m_seed;
#ifdef __PS3__
std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
@@ -75,7 +75,7 @@ private:
bool m_bRebuildTouchBoxes;
public:
UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLayer);
virtual void updateTooltips();
virtual void updateComponents();
@@ -110,7 +110,7 @@ private:
#ifdef _DURANGO
static void checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad);
#endif
static int ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static void StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask);
static int LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner);