Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -61,11 +61,11 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
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m_labelTexturePackDescription.init(L"");
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
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m_MoreOptionsParams.bGenerateOptions=TRUE;
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m_MoreOptionsParams.bStructures=TRUE;
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m_MoreOptionsParams.bStructures=TRUE;
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m_MoreOptionsParams.bFlatWorld=FALSE;
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m_MoreOptionsParams.bBonusChest=FALSE;
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m_MoreOptionsParams.bPVP = TRUE;
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@@ -85,7 +85,7 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
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m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
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// 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account
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// It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
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// It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
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// instead of just greying out the online setting in the More Options
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// #ifdef __PS3__
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// if(ProfileManager.IsSignedInLive( m_iPad ))
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@@ -118,9 +118,9 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
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{
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// The profile settings say Online, but either the player is offline, or they are not allowed to play online
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m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
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}
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}
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}
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#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
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if(getSceneResolution() == eSceneResolution_1080)
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{
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@@ -339,7 +339,7 @@ int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::E
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UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultAccept)
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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pClass->m_MoreOptionsParams.bOnlineGame=false;
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pClass->checkStateAndStartGame();
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@@ -374,7 +374,7 @@ void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool p
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if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
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{
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UINT uiIDA[1] = { IDS_CONFIRM_OK };
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ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
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ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
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}
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#endif
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@@ -385,7 +385,7 @@ void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool p
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case ACTION_MENU_OTHER_STICK_UP:
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case ACTION_MENU_OTHER_STICK_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
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if(getSceneResolution() == eSceneResolution_1080)
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{
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@@ -557,7 +557,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
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if(m_MoreOptionsParams.dwTexturePack!=0)
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{
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// texture pack hasn't been set yet, so check what it will be
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TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
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TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
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DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack;
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m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
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@@ -609,7 +609,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this,app.GetStringTable(),NULL,0,false);
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ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this,app.GetStringTable(),NULL,0,false);
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#endif
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#if defined _XBOX_ONE || defined __ORBIS__
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@@ -636,7 +636,7 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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m_sliderDifficulty.handleSliderMove(value);
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app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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m_sliderDifficulty.setLabel(TempString);
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break;
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}
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@@ -683,7 +683,7 @@ void UIScene_CreateWorldMenu::handleTimerComplete(int id)
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m_MoreOptionsParams.bInviteOnly = FALSE;
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m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
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}
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#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
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if(getSceneResolution() == eSceneResolution_1080)
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{
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@@ -721,7 +721,7 @@ void UIScene_CreateWorldMenu::handleTimerComplete(int id)
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PBYTE pbImageData=NULL;
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app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
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ListInfo.fEnabled = TRUE;
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ListInfo.fEnabled = TRUE;
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ListInfo.iData = m_iConfigA[i];
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HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
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app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]);
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@@ -803,7 +803,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
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bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
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int iPadNotSignedInLive = -1;
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bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
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for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
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@@ -855,7 +855,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
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ui.RequestMessageBox(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL,NULL, app.GetStringTable());
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}
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else
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{
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{
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// Not signed in to PSN
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UINT uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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@@ -901,7 +901,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
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SceNpCommerceDialogParam param;
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sceNpCommerceDialogParamInitialize(¶m);
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param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
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param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
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param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
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param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
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iResult=sceNpCommerceDialogOpen(¶m);
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@@ -916,7 +916,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
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#endif
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if(m_bGameModeSurvival != true || m_MoreOptionsParams.bHostPrivileges == TRUE)
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{
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{
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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@@ -980,7 +980,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
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SceNpCommerceDialogParam param;
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sceNpCommerceDialogParamInitialize(¶m);
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param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
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param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
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param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
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param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
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iResult=sceNpCommerceDialogOpen(¶m);
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@@ -1033,8 +1033,8 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
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SceNpCommerceDialogParam param;
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sceNpCommerceDialogParamInitialize(¶m);
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param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
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param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
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param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
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param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
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param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
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iResult=sceNpCommerceDialogOpen(¶m);
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@@ -1107,13 +1107,13 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
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// start the game
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bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
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__int64 seedValue = 0;
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int64_t seedValue = 0;
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NetworkGameInitData *param = new NetworkGameInitData();
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if (wSeed.length() != 0)
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{
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__int64 value = 0;
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int64_t value = 0;
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unsigned int len = (unsigned int)wSeed.length();
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//Check if the input string contains a numerical value
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@@ -1132,7 +1132,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
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//If the input string is a numerical value, convert it to a number
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if( isNumber )
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value = _fromString<__int64>(wSeed);
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value = _fromString<int64_t>(wSeed);
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//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
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if( value != 0 )
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@@ -1336,7 +1336,7 @@ int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinu
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}
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}
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else
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{
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{
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pClass->m_bIgnoreInput = false;
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}
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return 0;
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@@ -1347,7 +1347,7 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
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{
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UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
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if(result==C4JStorage::EMessage_ResultAccept)
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
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@@ -1392,7 +1392,7 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
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ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
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}
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else
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{
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{
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#if defined( __ORBIS__) || defined(__PSVITA__)
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bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
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if(isOnlineGame)
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@@ -1422,7 +1422,7 @@ int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStor
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UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam;
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pClass->m_bIgnoreInput = false;
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if(result==C4JStorage::EMessage_ResultAccept)
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad);
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}
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@@ -1434,28 +1434,28 @@ int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStor
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// {
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// int32_t iResult;
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// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
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//
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//
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// // continue offline, or upsell PS Plus?
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// if(result==C4JStorage::EMessage_ResultDecline)
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// if(result==C4JStorage::EMessage_ResultDecline)
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// {
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// // upsell psplus
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// int32_t iResult=sceNpCommerceDialogInitialize();
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//
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//
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// SceNpCommerceDialogParam param;
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// sceNpCommerceDialogParamInitialize(¶m);
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// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
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// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
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// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
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// param.userId = ProfileManager.getUserID(pClass->m_iPad);
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//
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//
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// iResult=sceNpCommerceDialogOpen(¶m);
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// }
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// else if(result==C4JStorage::EMessage_ResultAccept)
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// else if(result==C4JStorage::EMessage_ResultAccept)
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// {
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// // continue offline
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// pClass->m_MoreOptionsParams.bOnlineGame=false;
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// pClass->checkStateAndStartGame();
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// }
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//
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//
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// pClass->m_bIgnoreInput=false;
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// return 0;
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// }
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