Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -40,7 +40,7 @@ class UILayer;
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class UIScene
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{
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friend class UILayer;
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public:
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public:
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IggyValuePath *m_rootPath;
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private:
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@@ -80,7 +80,7 @@ public:
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protected:
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ESceneResolution m_loadedResolution;
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bool m_bIsReloading;
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bool m_bFocussedOnce;
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@@ -96,7 +96,7 @@ protected:
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public:
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virtual Iggy *getMovie() { return swf; }
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void destroyMovie();
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virtual void reloadMovie(bool force = false);
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virtual bool needsReloaded();
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@@ -127,7 +127,7 @@ private:
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void getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUseInfo &memoryInfo);
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public:
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void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
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void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
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public:
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UIScene(int iPad, UILayer *parentLayer);
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@@ -140,7 +140,7 @@ public:
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IggyName registerFastName(const wstring &name);
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#ifdef __PSVITA__
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void SetFocusToElement(int iID);
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void SetFocusToElement(int iID);
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void UpdateSceneControls();
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#endif
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protected:
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@@ -160,7 +160,7 @@ public:
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void gainFocus();
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void loseFocus();
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virtual void updateTooltips();
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virtual void updateComponents() {}
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virtual void handleGainFocus(bool navBack);
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@@ -188,7 +188,7 @@ public:
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protected:
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//void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, int iID, int iCount, int iAuxVal, float fAlpha, bool isFoil, bool bDecorations);
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void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations);
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bool m_cacheSlotRenders;
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bool m_needsCacheRendered;
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int m_expectedCachedSlotCount;
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@@ -260,7 +260,7 @@ public:
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protected:
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#ifdef _DURANGO
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#ifdef _DURANGO
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virtual long long getDefaultGtcButtons() { return _360_GTC_BACK; }
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#endif
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