Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -66,12 +66,12 @@ public:
// INPUT
void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
#ifdef __PSVITA__
#ifdef __PSVITA__
// Current active scene
UIScene *getCurrentScene();
#endif
// FOCUS
bool updateFocusState(bool allowedFocus = false);
public:
@@ -85,7 +85,7 @@ public:
#endif
void handleUnlockFullVersion();
UIScene *FindScene(EUIScene sceneType);
void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
};