Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -66,12 +66,12 @@ public:
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// INPUT
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void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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#ifdef __PSVITA__
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#ifdef __PSVITA__
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// Current active scene
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UIScene *getCurrentScene();
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#endif
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// FOCUS
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bool updateFocusState(bool allowedFocus = false);
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public:
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@@ -85,7 +85,7 @@ public:
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#endif
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void handleUnlockFullVersion();
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UIScene *FindScene(EUIScene sceneType);
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void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
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void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
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};
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