Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -19,10 +19,10 @@ private:
UIScene_HUD *m_hud;
C4JRender::eViewportType m_viewportType;
EUIGroup m_group;
int m_iPad;
bool m_bMenuDisplayed;
bool m_bPauseMenuDisplayed;
bool m_bContainerMenuDisplayed;
@@ -90,7 +90,7 @@ public:
void SetViewportType(C4JRender::eViewportType type);
C4JRender::eViewportType GetViewportType();
virtual void HandleDLCMountingComplete();
virtual void HandleDLCInstalled();
#ifdef _XBOX_ONE
@@ -99,15 +99,15 @@ public:
bool IsFullscreenGroup();
void handleUnlockFullVersion();
void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
unsigned int GetLayerIndex(UILayer* layerPtr);
int getCommandBufferList();
UIScene *FindScene(EUIScene sceneType);
private:
private:
void _UpdateFocusState();
void updateStackStates();
};