Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -19,10 +19,10 @@ private:
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UIScene_HUD *m_hud;
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C4JRender::eViewportType m_viewportType;
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EUIGroup m_group;
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int m_iPad;
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bool m_bMenuDisplayed;
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bool m_bPauseMenuDisplayed;
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bool m_bContainerMenuDisplayed;
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@@ -90,7 +90,7 @@ public:
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void SetViewportType(C4JRender::eViewportType type);
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C4JRender::eViewportType GetViewportType();
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virtual void HandleDLCMountingComplete();
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virtual void HandleDLCInstalled();
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#ifdef _XBOX_ONE
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@@ -99,15 +99,15 @@ public:
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bool IsFullscreenGroup();
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void handleUnlockFullVersion();
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void PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic);
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void PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic);
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unsigned int GetLayerIndex(UILayer* layerPtr);
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int getCommandBufferList();
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UIScene *FindScene(EUIScene sceneType);
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private:
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private:
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void _UpdateFocusState();
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void updateStackStates();
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};
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