Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -15,7 +15,7 @@ class UIControl;
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class UIController : public IUIController
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{
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public:
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static __int64 iggyAllocCount;
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static int64_t iggyAllocCount;
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// MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
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static CRITICAL_SECTION ms_reloadSkinCS;
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@@ -29,7 +29,7 @@ private:
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CRITICAL_SECTION m_navigationLock;
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static const int UI_REPEAT_KEY_DELAY_MS = 300; // How long from press until the first repeat
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static const int UI_REPEAT_KEY_REPEAT_RATE_MS = 100; // How long in between repeats
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static const int UI_REPEAT_KEY_REPEAT_RATE_MS = 100; // How long in between repeats
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DWORD m_actionRepeatTimer[XUSER_MAX_COUNT][ACTION_MAX_MENU+1];
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float m_fScreenWidth;
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@@ -45,7 +45,7 @@ private:
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// 4J-PB - ui element type for PSVita touch control
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#ifdef __PSVITA__
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typedef struct
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typedef struct
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{
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UIControl *pControl;
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S32 x1,y1,x2,y2;
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@@ -110,7 +110,7 @@ private:
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C4JRender::eViewportType m_currentRenderViewport;
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bool m_bCustomRenderPosition;
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static DWORD m_dwTrialTimerLimitSecs;
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unordered_map<wstring, byteArray> m_substitutionTextures;
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@@ -118,7 +118,7 @@ private:
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typedef struct _CachedMovieData
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{
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byteArray m_ba;
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__int64 m_expiry;
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int64_t m_expiry;
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} CachedMovieData;
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unordered_map<wstring, CachedMovieData> m_cachedMovieData;
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@@ -179,7 +179,7 @@ protected:
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void postInit();
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public:
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public:
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CRITICAL_SECTION m_Allocatorlock;
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void SetupFont();
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public:
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@@ -208,7 +208,7 @@ private:
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void tickInput();
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void handleInput();
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void handleKeyPress(unsigned int iPad, unsigned int key);
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protected:
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static rrbool RADLINK ExternalFunctionCallback( void * user_callback_data , Iggy * player , IggyExternalFunctionCallUTF16 * call );
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@@ -278,7 +278,7 @@ private:
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public:
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void CloseAllPlayersScenes();
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void CloseUIScenes(int iPad, bool forceIPad = false);
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virtual bool IsPauseMenuDisplayed(int iPad);
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virtual bool IsContainerMenuDisplayed(int iPad);
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virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad);
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