Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -24,7 +24,7 @@ bool UIControl_SpaceIndicatorBar::setupControl(UIScene *scene, IggyValuePath *pa
return success;
}
void UIControl_SpaceIndicatorBar::init(const wstring &label, int id, __int64 min, __int64 max)
void UIControl_SpaceIndicatorBar::init(const wstring &label, int id, int64_t min, int64_t max)
{
m_label = label;
m_id = id;
@@ -61,11 +61,11 @@ void UIControl_SpaceIndicatorBar::reset()
setSaveGameOffset(0.0f);
}
void UIControl_SpaceIndicatorBar::addSave(__int64 size)
void UIControl_SpaceIndicatorBar::addSave(int64_t size)
{
float startPercent = (float)((m_currentTotal-m_min))/(m_max-m_min);
m_sizeAndOffsets.push_back( pair<__int64, float>(size, startPercent) );
m_sizeAndOffsets.push_back( pair<int64_t, float>(size, startPercent) );
m_currentTotal += size;
setTotalSize(m_currentTotal);
@@ -75,7 +75,7 @@ void UIControl_SpaceIndicatorBar::selectSave(int index)
{
if(index >= 0 && index < m_sizeAndOffsets.size())
{
pair<__int64,float> values = m_sizeAndOffsets[index];
pair<int64_t,float> values = m_sizeAndOffsets[index];
setSaveSize(values.first);
setSaveGameOffset(values.second);
}
@@ -86,7 +86,7 @@ void UIControl_SpaceIndicatorBar::selectSave(int index)
}
}
void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size)
void UIControl_SpaceIndicatorBar::setSaveSize(int64_t size)
{
m_currentSave = size;
@@ -99,7 +99,7 @@ void UIControl_SpaceIndicatorBar::setSaveSize(__int64 size)
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_setSaveSizeFunc , 1 , value );
}
void UIControl_SpaceIndicatorBar::setTotalSize(__int64 size)
void UIControl_SpaceIndicatorBar::setTotalSize(int64_t size)
{
float percent = (float)((m_currentTotal-m_min))/(m_max-m_min);