Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -41,7 +41,7 @@ bool Tutorial::PopupMessageDetails::isSameContent(PopupMessageDetails *other)
void Tutorial::staticCtor()
{
//
//
/*
*****
*****
@@ -72,7 +72,7 @@ void Tutorial::staticCtor()
s_completableTasks.push_back( e_Tutorial_State_Enchanting );
s_completableTasks.push_back( e_Tutorial_Hint_Hold_To_Mine );
s_completableTasks.push_back( e_Tutorial_Hint_Tool_Damaged );
s_completableTasks.push_back( e_Tutorial_Hint_Tool_Damaged );
s_completableTasks.push_back( e_Tutorial_Hint_Swim_Up );
s_completableTasks.push_back( e_Tutorial_Hint_Unused_2 );
@@ -164,7 +164,7 @@ void Tutorial::staticCtor()
s_completableTasks.push_back( e_Tutorial_Hint_Thin_Glass );
s_completableTasks.push_back( e_Tutorial_Hint_Melon );
s_completableTasks.push_back( e_Tutorial_Hint_Vine );
s_completableTasks.push_back( e_Tutorial_Hint_Fence_Gate );
s_completableTasks.push_back( e_Tutorial_Hint_Fence_Gate );
s_completableTasks.push_back( e_Tutorial_Hint_Mycel );
s_completableTasks.push_back( e_Tutorial_Hint_Water_Lily );
s_completableTasks.push_back( e_Tutorial_Hint_Nether_Brick );
@@ -448,7 +448,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
if(!isHintCompleted(e_Tutorial_Hint_Detector_Rail)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Detector_Rail, this, detectorRailItems, 1 ) );
int tallGrassItems[] = {Tile::tallgrass_Id};
if(!isHintCompleted(e_Tutorial_Hint_Tall_Grass))
if(!isHintCompleted(e_Tutorial_Hint_Tall_Grass))
{
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems, 1, -1, TallGrass::DEAD_SHRUB ) );
addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Tall_Grass, this, tallGrassItems, 1, -1, TallGrass::TALL_GRASS ) );
@@ -731,7 +731,7 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
int potatoItems[] = {Tile::potatoes_Id};
if(!isHintCompleted(e_Tutorial_Hint_Potato)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Potato, this, potatoItems, 1, -1, -1, 7 ) );
int carrotItems[] = {Tile::carrots_Id};
if(!isHintCompleted(e_Tutorial_Hint_Carrot)) addHint(e_Tutorial_State_Gameplay, new LookAtTileHint(e_Tutorial_Hint_Carrot, this, carrotItems, 1, -1, -1, 7 ) );
@@ -1208,7 +1208,7 @@ void Tutorial::tick()
}
else if(m_freezeTime && m_timeFrozen && m_fullTutorialComplete)
{
__int64 currentTime = pMinecraft->level->getTime();
int64_t currentTime = pMinecraft->level->getTime();
int currentDayTime = (currentTime % Level::TICKS_PER_DAY);
int timeToAdd = 0;
if(currentDayTime > m_iTutorialFreezeTimeValue)
@@ -1219,7 +1219,7 @@ void Tutorial::tick()
{
timeToAdd = m_iTutorialFreezeTimeValue - currentDayTime;
}
__int64 targetTime = currentTime + timeToAdd;
int64_t targetTime = currentTime + timeToAdd;
MinecraftServer::SetTimeOfDay(-1);
MinecraftServer::SetTime(targetTime);
pMinecraft->level->setOverrideTimeOfDay(-1);
@@ -1228,7 +1228,7 @@ void Tutorial::tick()
}
if(!m_allowShow)
{
{
if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) )
{
uiTempDisabled = true;
@@ -1264,7 +1264,7 @@ void Tutorial::tick()
app.TutorialSceneNavigateBack(m_iPad);
m_bSceneIsSplitscreen=app.GetLocalPlayerCount()>1;
if(m_bSceneIsSplitscreen)
{
{
app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup,(void *)this, false, false, &m_hTutorialScene);
}
else
@@ -1359,7 +1359,7 @@ void Tutorial::tick()
{
isCurrentTask = false;
if(
( !task->ShowMinimumTime() || ( task->hasBeenActivated() && (lastMessageTime + m_iTutorialMinimumDisplayMessageTime ) < GetTickCount() ) )
( !task->ShowMinimumTime() || ( task->hasBeenActivated() && (lastMessageTime + m_iTutorialMinimumDisplayMessageTime ) < GetTickCount() ) )
&& task->isCompleted()
)
{
@@ -1503,7 +1503,7 @@ void Tutorial::tick()
message->m_promptId = currentTask[m_CurrentState]->getPromptId();
message->m_allowFade = currentTask[m_CurrentState]->AllowFade();
setMessage( message );
currentTask[m_CurrentState]->TaskReminders()? m_iTaskReminders = 1 : m_iTaskReminders = 0;
currentTask[m_CurrentState]->TaskReminders()? m_iTaskReminders = 1 : m_iTaskReminders = 0;
}
else
{
@@ -1636,7 +1636,7 @@ bool Tutorial::setMessage(TutorialHint *hint, PopupMessageDetails *message)
bool messageShown = false;
DWORD time = GetTickCount();
if(message != NULL && (message->m_forceDisplay || hintsOn) &&
(!message->m_delay ||
(!message->m_delay ||
(
(m_hintDisplayed && (time - m_lastHintDisplayedTime) > m_iTutorialHintDelayTime ) ||
(!m_hintDisplayed && (time - lastMessageTime) > m_iTutorialMinimumDisplayMessageTime )
@@ -1648,7 +1648,7 @@ bool Tutorial::setMessage(TutorialHint *hint, PopupMessageDetails *message)
if(messageShown)
{
m_lastHintDisplayedTime = time;
m_lastHintDisplayedTime = time;
m_hintDisplayed = true;
if(hint!=NULL) setHintCompleted( hint );
}
@@ -1672,7 +1672,7 @@ void Tutorial::showTutorialPopup(bool show)
m_allowShow = show;
if(!show)
{
{
if( currentTask[m_CurrentState] != NULL && (!currentTask[m_CurrentState]->AllowFade() || (lastMessageTime + m_iTutorialDisplayMessageTime ) > GetTickCount() ) )
{
uiTempDisabled = true;
@@ -2099,7 +2099,7 @@ void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*=
// The action that caused the change of state may also have completed the current task
if( currentTask[m_CurrentState] != NULL && currentTask[m_CurrentState]->isCompleted() )
{
activeTasks[m_CurrentState].erase( find( activeTasks[m_CurrentState].begin(), activeTasks[m_CurrentState].end(), currentTask[m_CurrentState]) );
activeTasks[m_CurrentState].erase( find( activeTasks[m_CurrentState].begin(), activeTasks[m_CurrentState].end(), currentTask[m_CurrentState]) );
if( activeTasks[m_CurrentState].size() > 0 )
{