Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -99,11 +99,11 @@ public:
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void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
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void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
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void ForceFriendsSessionRefresh();
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// Session joining and leaving
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bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
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eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
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eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
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static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
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bool LeaveGame(bool bMigrateHost);
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static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
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@@ -112,13 +112,13 @@ public:
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void ResetLeavingGame();
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// Threads
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bool IsNetworkThreadRunning();
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static int RunNetworkGameThreadProc( void* lpParameter );
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static int ServerThreadProc( void* lpParameter );
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static int ExitAndJoinFromInviteThreadProc( void* lpParam );
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#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__)
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#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__)
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static int MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int PSNSignInReturned_0(void* pParam, bool bContinue, int iPad);
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@@ -129,7 +129,7 @@ public:
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static void _LeaveGame();
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static int ChangeSessionTypeThreadProc( void* lpParam );
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// System flags
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// System flags
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void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
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bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
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@@ -144,8 +144,8 @@ public:
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void ServerStoppedCreate(bool create); // Create the signal
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void ServerStopped(); // Signal that we are ready
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void ServerStoppedWait(); // Wait for the signal
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void ServerStoppedDestroy(); // Destroy signal
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void ServerStoppedWait(); // Wait for the signal
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void ServerStoppedDestroy(); // Destroy signal
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bool ServerStoppedValid(); // Is non-NULL
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#ifdef __PSVITA__
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@@ -163,9 +163,9 @@ public:
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// Used for debugging output
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static const int messageQueue_length = 512;
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static __int64 messageQueue[messageQueue_length];
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static int64_t messageQueue[messageQueue_length];
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static const int byteQueue_length = 512;
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static __int64 byteQueue[byteQueue_length];
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static int64_t byteQueue[byteQueue_length];
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static int messageQueuePos;
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// Methods called from PlatformNetworkManager
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