Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -44,8 +44,8 @@
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CGameNetworkManager g_NetworkManager;
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CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager;
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__int64 CGameNetworkManager::messageQueue[512];
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__int64 CGameNetworkManager::byteQueue[512];
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int64_t CGameNetworkManager::messageQueue[512];
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int64_t CGameNetworkManager::byteQueue[512];
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int CGameNetworkManager::messageQueuePos = 0;
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CGameNetworkManager::CGameNetworkManager()
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@@ -74,7 +74,7 @@ void CGameNetworkManager::Initialise()
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#else
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s_pPlatformNetworkManager = new CPlatformNetworkManagerStub();
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#endif
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s_pPlatformNetworkManager->Initialise( this, flagIndexSize );
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s_pPlatformNetworkManager->Initialise( this, flagIndexSize );
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m_bNetworkThreadRunning = false;
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m_bInitialised = true;
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}
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@@ -104,7 +104,7 @@ void CGameNetworkManager::DoWork()
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if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
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{
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app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
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}
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}
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}
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break;
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case XN_LIVE_INVITE_ACCEPTED:
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@@ -161,12 +161,12 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
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success = s_pPlatformNetworkManager->_RunNetworkGame();
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if(!success)
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{
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{
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app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE);
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return true;
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}
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}
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if( g_NetworkManager.IsLeavingGame() ) return false;
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app.SetGameStarted(true);
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@@ -188,12 +188,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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ProfileManager.SetDeferredSignoutEnabled(true);
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#endif
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__int64 seed = 0;
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int64_t seed = 0;
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if(lpParameter != NULL)
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{
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NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
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seed = param->seed;
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app.setLevelGenerationOptions(param->levelGen);
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if(param->levelGen != NULL)
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{
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@@ -204,12 +204,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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}
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else
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{
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param->seed = seed = app.getLevelGenerationOptions()->getLevelSeed();
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param->seed = seed = app.getLevelGenerationOptions()->getLevelSeed();
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}
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}
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}
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static __int64 sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
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static int64_t sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
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ServerStoppedCreate(false);
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if( g_NetworkManager.IsHost() )
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{
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@@ -227,7 +227,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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ServerReadyWait();
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ServerReadyDestroy();
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if( MinecraftServer::serverHalted() )
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if( MinecraftServer::serverHalted() )
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return false;
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// printf("Server ready to go!\n");
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@@ -238,7 +238,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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}
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#ifndef _XBOX
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Minecraft *pMinecraft = Minecraft::GetInstance();
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Minecraft *pMinecraft = Minecraft::GetInstance();
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// Make sure that we have transitioned through any joining/creating stages and are actually playing the game, so that we know the players should be valid
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bool changedMessage = false;
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while(!IsReadyToPlayOrIdle())
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@@ -458,7 +458,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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return false;
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}
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if(g_NetworkManager.IsLeavingGame() || !IsInSession() )
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{
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for(AUTO_VAR(it, createdConnections.begin()); it < createdConnections.end(); ++it)
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@@ -754,7 +754,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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ProfileManager.SetPrimaryPad(iPad);
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g_NetworkManager.SetLocalGame(false);
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// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
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ProfileManager.QuerySigninStatus();
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@@ -770,7 +770,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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pInviteInfo ); // pInviteInfo
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if( !success )
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{
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app.DebugPrintf( "Failed joining game from invite\n" );
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app.DebugPrintf( "Failed joining game from invite\n" );
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}
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}
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}
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@@ -816,7 +816,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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Compression::UseDefaultThreadStorage();
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Tile::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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g_NetworkManager.m_bNetworkThreadRunning = true;
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bool success = g_NetworkManager._RunNetworkGame(lpParameter);
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g_NetworkManager.m_bNetworkThreadRunning = false;
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@@ -828,7 +828,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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Sleep(1);
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}
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ui.CleanUpSkinReload();
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if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
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if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
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{
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app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
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}
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@@ -850,7 +850,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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int CGameNetworkManager::ServerThreadProc( void* lpParameter )
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{
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__int64 seed = 0;
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int64_t seed = 0;
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if(lpParameter != NULL)
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{
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NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
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@@ -861,7 +861,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
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SetThreadName(-1, "Minecraft Server thread");
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AABB::CreateNewThreadStorage();
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Vec3::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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Compression::UseDefaultThreadStorage();
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OldChunkStorage::UseDefaultThreadStorage();
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Entity::useSmallIds();
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@@ -869,7 +869,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
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Tile::CreateNewThreadStorage();
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MinecraftServer::main(seed, lpParameter); //saveData, app.GetGameHostOption(eGameHostOption_All));
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Tile::ReleaseThreadStorage();
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AABB::ReleaseThreadStorage();
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Vec3::ReleaseThreadStorage();
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@@ -926,7 +926,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
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// The pair of methods MustSignInReturned_0 & PSNSignInReturned_0 handle this
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int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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if(result==C4JStorage::EMessage_ResultAccept)
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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#ifdef __PS3__
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SQRNetworkManager_PS3::AttemptPSNSignIn(&CGameNetworkManager::PSNSignInReturned_0, pParam,true);
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@@ -986,7 +986,7 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int i
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// The pair of methods MustSignInReturned_1 & PSNSignInReturned_1 handle this
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int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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if(result==C4JStorage::EMessage_ResultAccept)
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if(result==C4JStorage::EMessage_ResultAccept)
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{
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#ifdef __PS3__
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SQRNetworkManager_PS3::AttemptPSNSignIn(&CGameNetworkManager::PSNSignInReturned_1, pParam,true);
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@@ -1018,7 +1018,7 @@ int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int i
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#elif defined __ORBIS__
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// TODO: No Orbis equivalent (should there be?)
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#endif
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}
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}
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@@ -1043,7 +1043,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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Vec3::UseDefaultThreadStorage();
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Compression::UseDefaultThreadStorage();
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Minecraft *pMinecraft = Minecraft::GetInstance();
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Minecraft *pMinecraft = Minecraft::GetInstance();
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MinecraftServer *pServer = MinecraftServer::getInstance();
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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@@ -1082,7 +1082,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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pMinecraft->progressRenderer->progressStartNoAbort( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT) );
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pMinecraft->progressRenderer->progressStage( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
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}
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#else
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pMinecraft->progressRenderer->progressStartNoAbort( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT) );
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pMinecraft->progressRenderer->progressStage( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
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@@ -1096,7 +1096,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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// wait for the server to be in a non-ticking state
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pServer->m_serverPausedEvent->WaitForSignal(INFINITE);
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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// Swap these two messages around as one is too long to display at 480
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pMinecraft->progressRenderer->progressStartNoAbort( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
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@@ -1158,7 +1158,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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{
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Sleep(1);
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}
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// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
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g_NetworkManager.m_bLastDisconnectWasLostRoomOnly = false;
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g_NetworkManager.m_bFullSessionMessageOnNextSessionChange = false;
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@@ -1189,7 +1189,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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{
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Sleep(1);
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}
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// Restore the network player of all the server players that are local
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if( pServer != NULL )
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{
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@@ -1218,7 +1218,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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}
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}
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}
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pMinecraft->progressRenderer->progressStagePercentage(100);
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#ifndef _XBOX
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@@ -1240,7 +1240,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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#endif
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// Start the game again
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app.SetGameStarted(true);
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app.SetGameStarted(true);
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
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app.SetChangingSessionType(false);
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app.SetReallyChangingSessionType(false);
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@@ -1294,7 +1294,7 @@ void CGameNetworkManager::StateChange_AnyToJoining()
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app.DebugPrintf("Disabling Guest Signin\n");
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XEnableGuestSignin(FALSE);
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Minecraft::GetInstance()->clearPendingClientTextureRequests();
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ConnectionProgressParams *param = new ConnectionProgressParams();
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param->iPad = ProfileManager.GetPrimaryPad();
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param->stringId = -1;
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@@ -1342,7 +1342,7 @@ void CGameNetworkManager::StateChange_AnyToStarting()
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completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
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completionData->iPad = ProfileManager.GetPrimaryPad();
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loadingParams->completionData = completionData;
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
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}
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}
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@@ -1463,7 +1463,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
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bool multiplayer = g_NetworkManager.GetPlayerCount() > 1, localgame = g_NetworkManager.IsLocalGame();
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for (int iPad=0; iPad<XUSER_MAX_COUNT; ++iPad)
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{
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INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
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INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
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if (pNetworkPlayer == NULL) continue;
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app.SetRichPresenceContext(iPad,CONTEXT_GAME_STATE_BLANK);
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@@ -1488,7 +1488,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
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else
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{
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if( !pNetworkPlayer->IsHost() )
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{
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{
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for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
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{
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if(Minecraft::GetInstance()->localplayers[idx] != NULL)
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@@ -1544,7 +1544,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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}
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// Need to check we're signed in to PSN
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bool isSignedInLive = true;
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bool isSignedInLive = true;
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bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
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int iPadNotSignedInLive = -1;
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for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
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@@ -1584,7 +1584,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
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}
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else
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{
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{
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// Not signed in to PSN
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UINT uiIDA[1];
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uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
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@@ -1601,10 +1601,10 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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{
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m_pInviteInfo = (INVITE_INFO *) pInviteInfo;
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m_iPlayerInvited = userIndex;
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m_pUpsell = new PsPlusUpsellWrapper(index);
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m_pUpsell->displayUpsell();
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return;
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}
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}
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@@ -1612,7 +1612,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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#ifdef __PSVITA__
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// Need to check we're signed in to PSN
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bool isSignedInLive = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
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bool isSignedInLive = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
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if (!isSignedInLive)
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{
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// Determine why they're not "signed in live"
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@@ -1625,7 +1625,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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// ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL, app.GetStringTable());
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// }
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// else
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{
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{
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// Not signed in to PSN
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UINT uiIDA[1];
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uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
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@@ -1648,9 +1648,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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// 4J-PB we shouldn't bring any inactive players into the game, except for the invited player (who may be an inactive player)
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// 4J Stu - If we are not in a game, then bring in all players signed in
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if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
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{
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{
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++joiningUsers;
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if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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localUsersMask |= GetLocalPlayerMask( index );
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}
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}
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@@ -1667,7 +1667,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
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if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
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#endif
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#if defined(_XBOX) || defined(__PS3__)
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if(joiningUsers > 1 && !RenderManager.IsHiDef() && userIndex != ProfileManager.GetPrimaryPad())
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{
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@@ -1716,9 +1716,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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}
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#endif
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if( !g_NetworkManager.IsInSession() )
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{
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{
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#ifndef __PS3__
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HandleInviteWhenInMenus(userIndex, pInviteInfo);
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HandleInviteWhenInMenus(userIndex, pInviteInfo);
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#else
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// PS3 is more complicated here - we need to make sure that the player is online. If they are then we can do the same as the xbox, if not we need to try and get them online and then, if they do sign in, go down the same path
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if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
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@@ -1771,7 +1771,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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if(!ProfileManager.IsFullVersion())
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{
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// The marketplace will fail with the primary player set to -1
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ProfileManager.SetPrimaryPad(userIndex);
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ProfileManager.SetPrimaryPad(userIndex);
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app.SetAction(userIndex,eAppAction_DashboardTrialJoinFromInvite);
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}
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@@ -1809,7 +1809,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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ProfileManager.QuerySigninStatus();
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// 4J-PB - clear any previous connection errors
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Minecraft::GetInstance()->clearConnectionFailed();
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Minecraft::GetInstance()->clearConnectionFailed();
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g_NetworkManager.SetLocalGame(false);
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@@ -1819,7 +1819,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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bool success = g_NetworkManager.JoinGameFromInviteInfo( userIndex, localUsersMask, pInviteInfo );
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if( !success )
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{
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app.DebugPrintf( "Failed joining game from invite\n" );
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app.DebugPrintf( "Failed joining game from invite\n" );
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}
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}
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}
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Block a user