Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -14,7 +14,7 @@ public:
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typedef struct _ValueType
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{
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union{
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__int64 i64;
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int64_t i64;
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int i;
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char c;
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bool b;
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@@ -44,7 +44,7 @@ public:
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virtual ~GameRule();
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Connection *getConnection() { return m_connection; }
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ValueType getParameter(const wstring ¶meterName);
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void setParameter(const wstring ¶meterName,ValueType value);
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GameRuleDefinition *getGameRuleDefinition();
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