Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -38,7 +38,7 @@ void ConsoleSchematicFile::save(DataOutputStream *dos)
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dos->writeInt(m_zSize);
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byteArray ba(new BYTE[ m_data.length ], m_data.length);
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Compression::getCompression()->CompressLZXRLE( ba.data, &ba.length,
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Compression::getCompression()->CompressLZXRLE( ba.data, &ba.length,
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m_data.data, m_data.length);
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dos->writeInt(ba.length);
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@@ -71,13 +71,13 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
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m_ySize = dis->readInt();
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m_zSize = dis->readInt();
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int compressedSize = dis->readInt();
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int compressedSize = dis->readInt();
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byteArray compressedBuffer(compressedSize);
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dis->readFully(compressedBuffer);
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if(m_data.data != NULL)
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{
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delete [] m_data.data;
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delete [] m_data.data;
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m_data.data = NULL;
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}
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@@ -145,7 +145,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
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double z = pos->get(2)->data;
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if( type == eTYPE_PAINTING || type == eTYPE_ITEM_FRAME )
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{
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{
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x = ((IntTag *) eTag->get(L"TileX") )->data;
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y = ((IntTag *) eTag->get(L"TileY") )->data;
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z = ((IntTag *) eTag->get(L"TileZ") )->data;
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@@ -184,7 +184,7 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
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delete tag;
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}
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__int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
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int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
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{
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int xStart = max(destinationBox->x0, (double)chunk->x*16);
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int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
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@@ -281,7 +281,7 @@ __int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkB
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// blockData[i] = Tile::whiteStone_Id;
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// }
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//}
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PIXBeginNamedEvent(0,"Setting Block data");
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chunk->setBlockData(blockData);
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PIXEndNamedEvent();
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@@ -323,7 +323,7 @@ __int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkB
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// At the point that this is called, we have all the neighbouring chunks loaded in (and generally post-processed, apart from this lighting pass), so
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// we can do the sort of lighting that might propagate out of the chunk.
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__int64 ConsoleSchematicFile::applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
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int64_t ConsoleSchematicFile::applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
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{
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int xStart = max(destinationBox->x0, (double)chunk->x*16);
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int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
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@@ -447,7 +447,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
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shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
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if ( teCopy != NULL )
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{
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{
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CompoundTag *teData = new CompoundTag();
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te->save(teData);
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@@ -480,7 +480,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
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for(AUTO_VAR(it, m_entities.begin()); it != m_entities.end();)
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{
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Vec3 *source = it->first;
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double targetX = source->x;
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double targetY = source->y + destinationBox->y0;
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double targetZ = source->z;
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@@ -500,7 +500,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
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if( e->GetType() == eTYPE_PAINTING )
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{
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shared_ptr<Painting> painting = dynamic_pointer_cast<Painting>(e);
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double tileX = painting->xTile;
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double tileZ = painting->zTile;
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schematicCoordToChunkCoord(destinationBox, painting->xTile, painting->zTile, rot, tileX, tileZ);
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@@ -513,7 +513,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
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else if( e->GetType() == eTYPE_ITEM_FRAME )
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{
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shared_ptr<ItemFrame> frame = dynamic_pointer_cast<ItemFrame>(e);
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double tileX = frame->xTile;
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double tileZ = frame->zTile;
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schematicCoordToChunkCoord(destinationBox, frame->xTile, frame->zTile, rot, tileX, tileZ);
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@@ -561,7 +561,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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zStart-=1;
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else if(zStart < 0 && zStart%2 !=0)
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zStart-=1;
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// We want the end to be odd to have a total size that is even
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if(xEnd > 0 && xEnd%2 == 0)
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xEnd+=1;
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@@ -615,7 +615,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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// Every x is a whole row
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for(int xPos = xStart; xPos < xStart + xSize; ++xPos)
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{
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{
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int xc = xPos >> 4;
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int x0 = xPos - xc * 16;
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@@ -624,7 +624,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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if (x1 > 16) x1 = 16;
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for(int zPos = zStart; zPos < zStart + zSize;)
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{
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{
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int zc = zPos >> 4;
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int z0 = zStart - zc * 16;
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@@ -718,7 +718,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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{
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CompoundTag *eTag = new CompoundTag();
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if( e->save(eTag) )
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{
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{
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ListTag<DoubleTag> *pos = (ListTag<DoubleTag> *) eTag->getList(L"Pos");
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pos->get(0)->data -= xStart;
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@@ -726,7 +726,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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pos->get(2)->data -= zStart;
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if( e->GetType() == eTYPE_PAINTING || e->GetType() == eTYPE_ITEM_FRAME )
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{
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{
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((IntTag *) eTag->get(L"TileX") )->data -= xStart;
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((IntTag *) eTag->get(L"TileY") )->data -= yStart;
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((IntTag *) eTag->get(L"TileZ") )->data -= zStart;
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@@ -767,7 +767,7 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk *chunk, byteArray *data,
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// skyLightP += skyLightData.length;
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// return;
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//}
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bool bHasLower, bHasUpper;
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bHasLower = bHasUpper = false;
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int lowerY0, lowerY1, upperY0, upperY1;
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