Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
@@ -19,17 +19,17 @@ private:
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ConsoleSchematicFile::ESchematicRotation m_rotation;
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int m_dimension;
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__int64 m_totalBlocksChanged;
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__int64 m_totalBlocksChangedLighting;
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int64_t m_totalBlocksChanged;
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int64_t m_totalBlocksChangedLighting;
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bool m_completed;
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void updateLocationBox();
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public:
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public:
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ApplySchematicRuleDefinition(LevelGenerationOptions *levelGenOptions);
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~ApplySchematicRuleDefinition();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_ApplySchematic; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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@@ -38,7 +38,7 @@ void ConsoleSchematicFile::save(DataOutputStream *dos)
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dos->writeInt(m_zSize);
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byteArray ba(new BYTE[ m_data.length ], m_data.length);
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Compression::getCompression()->CompressLZXRLE( ba.data, &ba.length,
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Compression::getCompression()->CompressLZXRLE( ba.data, &ba.length,
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m_data.data, m_data.length);
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dos->writeInt(ba.length);
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@@ -71,13 +71,13 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
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m_ySize = dis->readInt();
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m_zSize = dis->readInt();
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int compressedSize = dis->readInt();
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int compressedSize = dis->readInt();
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byteArray compressedBuffer(compressedSize);
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dis->readFully(compressedBuffer);
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if(m_data.data != NULL)
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{
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delete [] m_data.data;
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delete [] m_data.data;
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m_data.data = NULL;
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}
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@@ -145,7 +145,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
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double z = pos->get(2)->data;
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if( type == eTYPE_PAINTING || type == eTYPE_ITEM_FRAME )
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{
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{
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x = ((IntTag *) eTag->get(L"TileX") )->data;
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y = ((IntTag *) eTag->get(L"TileY") )->data;
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z = ((IntTag *) eTag->get(L"TileZ") )->data;
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@@ -184,7 +184,7 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
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delete tag;
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}
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__int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
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int64_t ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
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{
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int xStart = max(destinationBox->x0, (double)chunk->x*16);
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int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
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@@ -281,7 +281,7 @@ __int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkB
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// blockData[i] = Tile::whiteStone_Id;
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// }
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//}
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PIXBeginNamedEvent(0,"Setting Block data");
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chunk->setBlockData(blockData);
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PIXEndNamedEvent();
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@@ -323,7 +323,7 @@ __int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkB
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// At the point that this is called, we have all the neighbouring chunks loaded in (and generally post-processed, apart from this lighting pass), so
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// we can do the sort of lighting that might propagate out of the chunk.
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__int64 ConsoleSchematicFile::applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
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int64_t ConsoleSchematicFile::applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
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{
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int xStart = max(destinationBox->x0, (double)chunk->x*16);
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int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
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@@ -447,7 +447,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
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shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
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if ( teCopy != NULL )
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{
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{
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CompoundTag *teData = new CompoundTag();
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te->save(teData);
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@@ -480,7 +480,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
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for(AUTO_VAR(it, m_entities.begin()); it != m_entities.end();)
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{
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Vec3 *source = it->first;
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double targetX = source->x;
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double targetY = source->y + destinationBox->y0;
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double targetZ = source->z;
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@@ -500,7 +500,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
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if( e->GetType() == eTYPE_PAINTING )
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{
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shared_ptr<Painting> painting = dynamic_pointer_cast<Painting>(e);
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double tileX = painting->xTile;
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double tileZ = painting->zTile;
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schematicCoordToChunkCoord(destinationBox, painting->xTile, painting->zTile, rot, tileX, tileZ);
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@@ -513,7 +513,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
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else if( e->GetType() == eTYPE_ITEM_FRAME )
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{
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shared_ptr<ItemFrame> frame = dynamic_pointer_cast<ItemFrame>(e);
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double tileX = frame->xTile;
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double tileZ = frame->zTile;
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schematicCoordToChunkCoord(destinationBox, frame->xTile, frame->zTile, rot, tileX, tileZ);
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@@ -561,7 +561,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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zStart-=1;
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else if(zStart < 0 && zStart%2 !=0)
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zStart-=1;
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// We want the end to be odd to have a total size that is even
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if(xEnd > 0 && xEnd%2 == 0)
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xEnd+=1;
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@@ -615,7 +615,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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// Every x is a whole row
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for(int xPos = xStart; xPos < xStart + xSize; ++xPos)
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{
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{
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int xc = xPos >> 4;
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int x0 = xPos - xc * 16;
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@@ -624,7 +624,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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if (x1 > 16) x1 = 16;
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for(int zPos = zStart; zPos < zStart + zSize;)
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{
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{
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int zc = zPos >> 4;
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int z0 = zStart - zc * 16;
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@@ -718,7 +718,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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{
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CompoundTag *eTag = new CompoundTag();
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if( e->save(eTag) )
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{
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{
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ListTag<DoubleTag> *pos = (ListTag<DoubleTag> *) eTag->getList(L"Pos");
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pos->get(0)->data -= xStart;
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@@ -726,7 +726,7 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
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pos->get(2)->data -= zStart;
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if( e->GetType() == eTYPE_PAINTING || e->GetType() == eTYPE_ITEM_FRAME )
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{
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{
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((IntTag *) eTag->get(L"TileX") )->data -= xStart;
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((IntTag *) eTag->get(L"TileY") )->data -= yStart;
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((IntTag *) eTag->get(L"TileZ") )->data -= zStart;
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@@ -767,7 +767,7 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk *chunk, byteArray *data,
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// skyLightP += skyLightData.length;
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// return;
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//}
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bool bHasLower, bHasUpper;
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bHasLower = bHasUpper = false;
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int lowerY0, lowerY1, upperY0, upperY1;
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@@ -58,7 +58,7 @@ private:
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vector<shared_ptr<TileEntity> > m_tileEntities;
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vector< pair<Vec3 *, CompoundTag *> > m_entities;
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public:
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public:
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byteArray m_data;
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public:
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@@ -72,8 +72,8 @@ public:
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void save(DataOutputStream *dos);
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void load(DataInputStream *dis);
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__int64 applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
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__int64 applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
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int64_t applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
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int64_t applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
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void applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
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static void generateSchematicFile(DataOutputStream *dos, Level *level, int xStart, int yStart, int zStart, int xEnd, int yEnd, int zEnd, bool bSaveMobs, Compression::ECompressionTypes);
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@@ -14,7 +14,7 @@ public:
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typedef struct _ValueType
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{
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union{
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__int64 i64;
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int64_t i64;
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int i;
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char c;
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bool b;
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@@ -44,7 +44,7 @@ public:
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virtual ~GameRule();
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Connection *getConnection() { return m_connection; }
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ValueType getParameter(const wstring ¶meterName);
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void setParameter(const wstring ¶meterName,ValueType value);
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GameRuleDefinition *getGameRuleDefinition();
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@@ -77,7 +77,7 @@ WCHAR *GameRuleManager::wchAttrNameA[] =
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L"spawnY", // eGameRuleAttr_spawnY
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L"spawnZ", // eGameRuleAttr_spawnZ
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L"orientation",
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L"dimension",
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L"dimension",
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L"topTileId", // eGameRuleAttr_topTileId
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L"biomeId", // eGameRuleAttr_biomeId
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L"feature", // eGameRuleAttr_feature
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@@ -114,7 +114,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
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readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
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createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_fromDLC );
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//createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_fromDLC );
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dlcHeader->lgo = createdLevelGenerationOptions;
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@@ -130,12 +130,12 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
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LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions();
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// = loadGameRules(dData, dSize); //, strings);
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createdLevelGenerationOptions->setGrSource( new JustGrSource() );
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readRuleFile(createdLevelGenerationOptions, dData, dSize, strings);
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createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_tutorial );
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//createdLevelGenerationOptions->set_DLCGameRulesFile( dlcFile );
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createdLevelGenerationOptions->setLoadedData();
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@@ -169,7 +169,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
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app.DebugPrintf("\tversion=%d.\n", version);
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for (int i = 0; i < 8; i++) dis.readByte();
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BYTE compression_type = dis.readByte();
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app.DebugPrintf("\tcompressionType=%d.\n", compression_type);
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@@ -179,11 +179,11 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
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decomp_len = dis.readInt();
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app.DebugPrintf("\tcompr_len=%d.\n\tdecomp_len=%d.\n", compr_len, decomp_len);
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// Decompress File Body
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byteArray content(new BYTE[decomp_len], decomp_len),
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byteArray content(new BYTE[decomp_len], decomp_len),
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compr_content(new BYTE[compr_len], compr_len);
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dis.read(compr_content);
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@@ -256,7 +256,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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// Initialise output stream.
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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// Write header.
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// VERSION NUMBER
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@@ -284,7 +284,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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compr_dos.writeInt( 0 ); // XmlObjects.length
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}
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else
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{
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{
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StringTable *st = m_currentGameRuleDefinitions->getStringTable();
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if (st == NULL)
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@@ -316,9 +316,9 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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dos.writeInt( compr_ba.length ); // Write length
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dos.writeInt( compr_baos.buf.length );
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dos.write(compr_ba);
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delete [] compr_ba.data;
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compr_dos.close();
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compr_baos.close();
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// -- END COMPRESSED -- //
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@@ -328,7 +328,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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*dOut = baos.buf.data;
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baos.buf.data = NULL;
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dos.close(); baos.close();
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}
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@@ -383,7 +383,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
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//DWORD dwLen = 0;
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//PBYTE pbData = dlcFile->getData(dwLen);
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//byteArray data(pbData,dwLen);
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byteArray data(dIn, dSize);
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ByteArrayInputStream bais(data);
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DataInputStream dis(&bais);
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@@ -391,7 +391,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
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// Read File.
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// version_number
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__int64 version = dis.readShort();
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int64_t version = dis.readShort();
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unsigned char compressionType = 0;
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if(version == 0)
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{
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@@ -502,7 +502,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
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}
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}*/
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// subfile
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// subfile
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UINT numFiles = contentDis->readInt();
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for (UINT i = 0; i < numFiles; i++)
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{
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@@ -570,10 +570,10 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
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LevelGenerationOptions *GameRuleManager::readHeader(DLCGameRulesHeader *grh)
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{
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LevelGenerationOptions *out =
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LevelGenerationOptions *out =
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new LevelGenerationOptions();
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out->setSrc(LevelGenerationOptions::eSrc_fromDLC);
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out->setGrSource(grh);
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addLevelGenerationOptions(out);
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@@ -733,7 +733,7 @@ LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key)
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LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *lgo)
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{
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vector<LevelGenerationOptions *> *lgs = m_levelGenerators.getLevelGenerators();
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for (int i = 0; i<lgs->size(); i++)
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if (lgs->at(i) == lgo)
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return i;
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@@ -753,7 +753,7 @@ void GameRuleManager::unloadCurrentGameRules()
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if (m_currentLevelGenerationOptions->isFromSave())
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{
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m_levelGenerators.removeLevelGenerator( m_currentLevelGenerationOptions );
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delete m_currentLevelGenerationOptions;
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}
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else if (m_currentLevelGenerationOptions->isFromDLC())
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@@ -70,17 +70,17 @@ LevelGenerationOptions::~LevelGenerationOptions()
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{
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delete *it;
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}
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for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
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{
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delete *it;
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}
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for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
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{
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delete *it;
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}
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if (m_stringTable)
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if (!isTutorial())
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delete m_stringTable;
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@@ -93,7 +93,7 @@ ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return
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void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
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dos->writeUTF(_toString(m_spawnPos->x));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
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@@ -110,12 +110,12 @@ void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttr
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void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
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{
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GameRuleDefinition::getChildren(children);
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vector<ApplySchematicRuleDefinition *> used_schematics;
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for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++)
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if ( !(*it)->isComplete() )
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used_schematics.push_back( *it );
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for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++)
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children->push_back( *it );
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for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++)
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@@ -162,7 +162,7 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
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{
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if(attributeName.compare(L"seed") == 0)
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{
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m_seed = _fromString<__int64>(attributeValue);
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m_seed = _fromString<int64_t>(attributeValue);
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app.DebugPrintf("LevelGenerationOptions: Adding parameter m_seed=%I64d\n",m_seed);
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}
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else if(attributeName.compare(L"spawnX") == 0)
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@@ -213,7 +213,7 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
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app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName());
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}
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else if(attributeName.compare(L"texturePackId") == 0)
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{
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{
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setRequiredTexturePackId( _fromString<unsigned int>(attributeValue) );
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setRequiresTexturePack( true );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId());
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||||
@@ -290,14 +290,14 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
|
||||
|
||||
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
|
||||
{
|
||||
ConsoleGenerateStructure *structureStart = *it;
|
||||
ConsoleGenerateStructure *structureStart = *it;
|
||||
int minY = structureStart->getMinY();
|
||||
if(minY < m_minY) m_minY = minY;
|
||||
}
|
||||
|
||||
m_bHaveMinY = true;
|
||||
}
|
||||
|
||||
|
||||
// 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics
|
||||
if( y1 < m_minY ) return false;
|
||||
|
||||
@@ -313,7 +313,7 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
|
||||
{
|
||||
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
|
||||
{
|
||||
ConsoleGenerateStructure *structureStart = *it;
|
||||
ConsoleGenerateStructure *structureStart = *it;
|
||||
intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1);
|
||||
if(intersects) break;
|
||||
}
|
||||
@@ -438,12 +438,12 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
|
||||
usedFiles.insert( (*it)->getSchematicName() );
|
||||
|
||||
// Clean schematic files.
|
||||
unordered_map<wstring, ConsoleSchematicFile *> *out
|
||||
unordered_map<wstring, ConsoleSchematicFile *> *out
|
||||
= new unordered_map<wstring, ConsoleSchematicFile *>();
|
||||
for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++)
|
||||
out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) );
|
||||
|
||||
return out;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
void LevelGenerationOptions::reset_start()
|
||||
@@ -505,7 +505,7 @@ void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete
|
||||
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
|
||||
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
|
||||
|
||||
__int64 LevelGenerationOptions::getLevelSeed() { return m_seed; }
|
||||
int64_t LevelGenerationOptions::getLevelSeed() { return m_seed; }
|
||||
Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; }
|
||||
bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ class GrSource
|
||||
public:
|
||||
// 4J-JEV:
|
||||
// Moved all this here; I didn't like that all this header information
|
||||
// was being mixed in with all the game information as they have
|
||||
// was being mixed in with all the game information as they have
|
||||
// completely different lifespans.
|
||||
|
||||
virtual bool requiresTexturePack()=0;
|
||||
@@ -146,7 +146,7 @@ public:
|
||||
|
||||
private:
|
||||
// This should match the "MapOptionsRule" definition in the XML schema
|
||||
__int64 m_seed;
|
||||
int64_t m_seed;
|
||||
bool m_useFlatWorld;
|
||||
Pos *m_spawnPos;
|
||||
vector<ApplySchematicRuleDefinition *> m_schematicRules;
|
||||
@@ -167,13 +167,13 @@ public:
|
||||
~LevelGenerationOptions();
|
||||
|
||||
virtual ConsoleGameRules::EGameRuleType getActionType();
|
||||
|
||||
|
||||
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
|
||||
virtual void getChildren(vector<GameRuleDefinition *> *children);
|
||||
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
|
||||
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
|
||||
|
||||
__int64 getLevelSeed();
|
||||
int64_t getLevelSeed();
|
||||
Pos *getSpawnPos();
|
||||
bool getuseFlatWorld();
|
||||
|
||||
@@ -185,7 +185,7 @@ public:
|
||||
private:
|
||||
void clearSchematics();
|
||||
|
||||
public:
|
||||
public:
|
||||
ConsoleSchematicFile *loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen);
|
||||
|
||||
public:
|
||||
@@ -203,7 +203,7 @@ public:
|
||||
LPCWSTR getString(const wstring &key);
|
||||
|
||||
unordered_map<wstring, ConsoleSchematicFile *> *getUnfinishedSchematicFiles();
|
||||
|
||||
|
||||
// 4J-JEV:
|
||||
// ApplySchematicRules contain limited state
|
||||
// which needs to be reset BEFORE a new game starts.
|
||||
|
||||
Reference in New Issue
Block a user