feat: implement multi-layer texture binding

This commit is contained in:
daoge_cmd
2026-03-03 21:20:10 +08:00
parent 5422191ed4
commit d2bc3342dc
12 changed files with 38 additions and 12 deletions

View File

@@ -122,13 +122,6 @@ void glColorMaterial(int,int)
}
//1.8.2
void glClientActiveTexture(int)
{
}
void glActiveTexture(int)
{
}
void glFlush()
{
@@ -157,4 +150,4 @@ DWORD XCamSetView(
) { return 0; }
XCAMDEVICESTATE XCamGetStatus() { return XCAMDEVICESTATE_DISCONNECTED; }
#endif
#endif