feat: implement multi-layer texture binding
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@@ -122,13 +122,6 @@ void glColorMaterial(int,int)
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}
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//1.8.2
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void glClientActiveTexture(int)
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{
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}
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void glActiveTexture(int)
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{
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}
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void glFlush()
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{
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@@ -157,4 +150,4 @@ DWORD XCamSetView(
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) { return 0; }
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XCAMDEVICESTATE XCamGetStatus() { return XCAMDEVICESTATE_DISCONNECTED; }
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#endif
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#endif
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