feat: implement multi-layer texture binding
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@@ -145,6 +145,7 @@ public:
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int TextureCreate();
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void TextureFree(int idx);
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void TextureBind(int idx);
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void TextureBind(int layer, int idx);
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void TextureBindVertex(int idx);
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void TextureSetTextureLevels(int levels);
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int TextureGetTextureLevels();
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@@ -300,3 +301,4 @@ const int GL_TRIANGLE_STRIP = C4JRender::PRIMITIVE_TYPE_TRIANGLE_STRIP;
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extern C4JRender RenderManager;
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