feat: implement multi-layer texture binding
This commit is contained in:
@@ -428,7 +428,7 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
|
||||
|
||||
for( int i = 0; i < layers; i++ )
|
||||
{
|
||||
RenderManager.TextureBind(loadTexture(resource->getTexture(i)));
|
||||
RenderManager.TextureBind(i, loadTexture(resource->getTexture(i)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1520,3 +1520,4 @@ bool Textures::IsOriginalImage(TEXTURE_NAME texId, const wstring& name)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user