feat: headless server
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@@ -65,7 +65,7 @@ public:
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static bool Initialize();
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static void Shutdown();
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static bool HostGame(int port);
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static bool HostGame(int port, const char* bindIp = NULL);
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static bool JoinGame(const char* ip, int port);
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static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize);
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@@ -147,5 +147,8 @@ extern bool g_Win64MultiplayerHost;
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extern bool g_Win64MultiplayerJoin;
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extern int g_Win64MultiplayerPort;
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extern char g_Win64MultiplayerIP[256];
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extern bool g_Win64DedicatedServer;
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extern int g_Win64DedicatedServerPort;
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extern char g_Win64DedicatedServerBindIP[256];
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#endif
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