Remove all MSVC __int64
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@@ -7,7 +7,7 @@
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#include "BiomeSource.h"
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#include "HellRandomLevelSource.h"
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HellRandomLevelSource::HellRandomLevelSource(Level *level, __int64 seed)
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HellRandomLevelSource::HellRandomLevelSource(Level *level, int64_t seed)
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{
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int xzSize = level->getLevelData()->getXZSize();
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int hellScale = level->getLevelData()->getHellScale();
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@@ -430,8 +430,8 @@ void HellRandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
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// we need to use a separate random - have used the same initialisation code as used in RandomLevelSource::postProcess to make sure this random value
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// is consistent for each world generation. Also changed all uses of random here to pprandom.
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pprandom->setSeed(level->getSeed());
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__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
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__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
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int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
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int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
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pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
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netherBridgeFeature->postProcess(level, pprandom, xt, zt);
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