Remove all MSVC __int64

This commit is contained in:
void_17
2026-03-07 02:52:52 +07:00
parent fc7ddbab14
commit c67db1115a
277 changed files with 3672 additions and 3684 deletions

View File

@@ -1350,7 +1350,7 @@ void GameRenderer::DisableUpdateThread()
#endif
}
void GameRenderer::renderLevel(float a, __int64 until)
void GameRenderer::renderLevel(float a, int64_t until)
{
// if (updateLightTexture) updateLightTexture(); // 4J - TODO - Java 1.0.1 has this line enabled, should check why - don't want to put it in now in case it breaks split-screen
@@ -1433,7 +1433,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
if (until == 0) break;
__int64 diff = until - System::nanoTime();
int64_t diff = until - System::nanoTime();
if (diff < 0) break;
if (diff > 1000000000) break;
} while (true);