diff --git a/Minecraft.Client/ItemInHandRenderer.cpp b/Minecraft.Client/ItemInHandRenderer.cpp index 1e1ca1dd..78253705 100644 --- a/Minecraft.Client/ItemInHandRenderer.cpp +++ b/Minecraft.Client/ItemInHandRenderer.cpp @@ -548,7 +548,7 @@ void ItemInHandRenderer::render(float a) glPushMatrix(); float d = 0.8f; -#if defined __ORBIS__ || defined __PS3__ +#if defined __ORBIS__ || defined __PS3__ || defined _WINDOWS64 static const float swingPowFactor = 1.0f; #else static const float swingPowFactor = 4.0f; // 4J added, to slow the swing down when nearest the player for avoiding luminance flash issues