From bfcc4aa10c7a56efa275652f6c7b59b5cd5e8f8d Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Wed, 4 Mar 2026 00:37:04 -0500 Subject: [PATCH] renderer: frustum test new chunks so newly generated chunks render to full view distance #175 (#344) --- Minecraft.Client/LevelRenderer.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/Minecraft.Client/LevelRenderer.cpp b/Minecraft.Client/LevelRenderer.cpp index fc56494f..222a5c18 100644 --- a/Minecraft.Client/LevelRenderer.cpp +++ b/Minecraft.Client/LevelRenderer.cpp @@ -2557,13 +2557,19 @@ void LevelRenderer::cull(Culler *culler, float a) { unsigned char flags = pClipChunk->globalIdx == -1 ? 0 : globalChunkFlags[ pClipChunk->globalIdx ]; + // Always perform frustum cull test + bool clipres = clip(pClipChunk->aabb, fdraw); + if ( (flags & CHUNK_FLAG_COMPILED ) && ( ( flags & CHUNK_FLAG_EMPTYBOTH ) != CHUNK_FLAG_EMPTYBOTH ) ) { - bool clipres = clip(pClipChunk->aabb, fdraw); pClipChunk->visible = clipres; if( pClipChunk->visible ) vis++; total++; } + else if (clipres) + { + pClipChunk->visible = true; + } else { pClipChunk->visible = false; @@ -2572,6 +2578,7 @@ void LevelRenderer::cull(Culler *culler, float a) } } + void LevelRenderer::playStreamingMusic(const wstring& name, int x, int y, int z) { if (name != L"")