Revert "Get rid of MSVC's __int64"

This reverts commit d63f79325f.
This commit is contained in:
void_17
2026-03-02 17:39:35 +07:00
parent 119bff3514
commit b9a2951901
308 changed files with 5368 additions and 5360 deletions

View File

@@ -11,7 +11,7 @@
//FlatLevelSource::villageFeature = new VillageFeature(1);
FlatLevelSource::FlatLevelSource(Level *level, int64_t seed, bool generateStructures)
FlatLevelSource::FlatLevelSource(Level *level, __int64 seed, bool generateStructures)
{
m_XZSize = level->getLevelData()->getXZSize();
@@ -32,26 +32,26 @@ FlatLevelSource::~FlatLevelSource()
delete villageFeature;
}
void FlatLevelSource::prepareHeights(byteArray blocks)
void FlatLevelSource::prepareHeights(byteArray blocks)
{
int height = blocks.length / (16 * 16);
for (int xc = 0; xc < 16; xc++)
for (int xc = 0; xc < 16; xc++)
{
for (int zc = 0; zc < 16; zc++)
for (int zc = 0; zc < 16; zc++)
{
for (int yc = 0; yc < height; yc++)
for (int yc = 0; yc < height; yc++)
{
int block = 0;
if (yc == 0)
if (yc == 0)
{
block = Tile::unbreakable_Id;
}
else if (yc <= 2)
}
else if (yc <= 2)
{
block = Tile::dirt_Id;
}
else if (yc == 3)
}
else if (yc == 3)
{
block = Tile::grass_Id;
}
@@ -61,12 +61,12 @@ void FlatLevelSource::prepareHeights(byteArray blocks)
}
}
LevelChunk *FlatLevelSource::create(int x, int z)
LevelChunk *FlatLevelSource::create(int x, int z)
{
return getChunk(x, z);
}
LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
{
// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
int chunksSize = Level::genDepth * 16 * 16;
@@ -80,7 +80,7 @@ LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
// double[] temperatures = level.getBiomeSource().temperatures;
if (generateStructures)
if (generateStructures)
{
villageFeature->apply(this, level, xOffs, zOffs, blocks);
}
@@ -96,43 +96,43 @@ LevelChunk *FlatLevelSource::getChunk(int xOffs, int zOffs)
}
bool FlatLevelSource::hasChunk(int x, int y)
bool FlatLevelSource::hasChunk(int x, int y)
{
return true;
}
void FlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
void FlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
{
// 4J - changed from random to pprandom so we can run in parallel with getChunk etc.
pprandom->setSeed(level->getSeed());
int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
if (generateStructures)
if (generateStructures)
{
villageFeature->postProcess(level, pprandom, xt, zt);
}
app.processSchematics(parent->getChunk(xt,zt));
}
bool FlatLevelSource::save(bool force, ProgressListener *progressListener)
bool FlatLevelSource::save(bool force, ProgressListener *progressListener)
{
return true;
}
bool FlatLevelSource::tick()
bool FlatLevelSource::tick()
{
return false;
}
bool FlatLevelSource::shouldSave()
bool FlatLevelSource::shouldSave()
{
return true;
}
wstring FlatLevelSource::gatherStats()
wstring FlatLevelSource::gatherStats()
{
return L"FlatLevelSource";
}
@@ -140,7 +140,7 @@ wstring FlatLevelSource::gatherStats()
vector<Biome::MobSpawnerData *> *FlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
Biome *biome = level->getBiome(x, z);
if (biome == NULL)
if (biome == NULL)
{
return NULL;
}