Revert "Get rid of MSVC's __int64"

This reverts commit d63f79325f.
This commit is contained in:
void_17
2026-03-02 17:39:35 +07:00
parent 119bff3514
commit b9a2951901
308 changed files with 5368 additions and 5360 deletions

View File

@@ -6,28 +6,28 @@ class UIControl_SpaceIndicatorBar : public UIControl_Base
{
private:
IggyName m_setSaveSizeFunc, m_setTotalSizeFunc, m_setSaveGameOffsetFunc;
int64_t m_min;
int64_t m_max;
int64_t m_currentSave, m_currentTotal;
__int64 m_min;
__int64 m_max;
__int64 m_currentSave, m_currentTotal;
float m_currentOffset;
vector<pair<int64_t,float> > m_sizeAndOffsets;
vector<pair<__int64,float> > m_sizeAndOffsets;
public:
UIControl_SpaceIndicatorBar();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(const wstring &label, int id, int64_t min, int64_t max);
void init(const wstring &label, int id, __int64 min, __int64 max);
virtual void ReInit();
void reset();
void addSave(int64_t size);
void addSave(__int64 size);
void selectSave(int index);
private:
void setSaveSize(int64_t size);
void setTotalSize(int64_t totalSize);
void setSaveSize(__int64 size);
void setTotalSize(__int64 totalSize);
void setSaveGameOffset(float offset);
};