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48
Minecraft.Client/PendingConnection.h
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48
Minecraft.Client/PendingConnection.h
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#pragma once
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#include "..\Minecraft.World\PacketListener.h"
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class MinecraftServer;
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class Socket;
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class LoginPacket;
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class Connection;
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class Random;
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using namespace std;
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class PendingConnection : public PacketListener
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{
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private:
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static const int FAKE_LAG = 0;
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static const int MAX_TICKS_BEFORE_LOGIN = 20 * 30;
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// public static Logger logger = Logger.getLogger("Minecraft");
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static Random *random;
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public:
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Connection *connection;
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public:
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bool done;
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private:
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MinecraftServer *server;
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int _tick;
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wstring name;
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shared_ptr<LoginPacket> acceptedLogin;
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wstring loginKey;
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public:
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PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id);
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~PendingConnection();
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void tick();
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void disconnect(DisconnectPacket::eDisconnectReason reason);
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virtual void handlePreLogin(shared_ptr<PreLoginPacket> packet);
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virtual void handleLogin(shared_ptr<LoginPacket> packet);
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virtual void handleAcceptedLogin(shared_ptr<LoginPacket> packet);
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virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects);
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virtual void handleGetInfo(shared_ptr<GetInfoPacket> packet);
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virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
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virtual void onUnhandledPacket(shared_ptr<Packet> packet);
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void send(shared_ptr<Packet> packet);
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wstring getName();
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virtual bool isServerPacketListener();
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private:
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void sendPreLoginResponse();
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};
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