feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,52 +3,65 @@
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.effect.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.goal.target.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.npc.h"
#include "net.minecraft.world.entity.player.h"
#include "Zombie.h"
#include "GenericStats.h"
#include "..\Minecraft.Client\Textures.h"
#include "net.minecraft.world.entity.h"
#include "JavaMath.h"
#include "SoundTypes.h"
Attribute *Zombie::SPAWN_REINFORCEMENTS_CHANCE = (new RangedAttribute(eAttributeId_ZOMBIE_SPAWNREINFORCEMENTS, 0, 0, 1));
AttributeModifier *Zombie::SPEED_MODIFIER_BABY = new AttributeModifier(eModifierId_MOB_ZOMBIE_BABYSPEED, 0.5f, AttributeModifier::OPERATION_MULTIPLY_BASE);
const float Zombie::ZOMBIE_LEADER_CHANCE = 0.05f;
Zombie::Zombie(Level *level) : Monster( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_ZOMBIE; // 4J was L"/mob/zombie.png";
runSpeed = 0.23f;
attackDamage = 4;
registerAttributes();
setHealth(getMaxHealth());
villagerConversionTime = 0;
registeredBBWidth = -1;
registeredBBHeight = 0;
setSize(bbWidth, bbHeight);
getNavigation()->setCanOpenDoors(true);
goalSelector.addGoal(0, new FloatGoal(this));
goalSelector.addGoal(1, new BreakDoorGoal(this));
goalSelector.addGoal(2, new MeleeAttackGoal(this, eTYPE_PLAYER, runSpeed, false));
goalSelector.addGoal(3, new MeleeAttackGoal(this, eTYPE_VILLAGER, runSpeed, true));
goalSelector.addGoal(4, new MoveTowardsRestrictionGoal(this, runSpeed));
goalSelector.addGoal(5, new MoveThroughVillageGoal(this, runSpeed, false));
goalSelector.addGoal(6, new RandomStrollGoal(this, runSpeed));
goalSelector.addGoal(2, new MeleeAttackGoal(this, eTYPE_PLAYER, 1.0, false));
goalSelector.addGoal(3, new MeleeAttackGoal(this, eTYPE_VILLAGER, 1.0, true));
goalSelector.addGoal(4, new MoveTowardsRestrictionGoal(this, 1.0));
goalSelector.addGoal(5, new MoveThroughVillageGoal(this, 1.0, false));
goalSelector.addGoal(6, new RandomStrollGoal(this, 1.0));
goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 8));
goalSelector.addGoal(7, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new HurtByTargetGoal(this, false));
targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Player), 16, 0, true));
targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Villager), 16, 0, false));
targetSelector.addGoal(1, new HurtByTargetGoal(this, true));
targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Player), 0, true));
targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Villager), 0, false));
}
void Zombie::registerAttributes()
{
Monster::registerAttributes();
// 4J Stu - Don't make it so far!
//getAttribute(SharedMonsterAttributes::FOLLOW_RANGE)->setBaseValue(40);
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.23f);
getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(3);
getAttributes()->registerAttribute(SPAWN_REINFORCEMENTS_CHANCE)->setBaseValue(random->nextDouble() * 0.10f);
}
void Zombie::defineSynchedData()
@@ -60,24 +73,11 @@ void Zombie::defineSynchedData()
getEntityData()->define(DATA_CONVERTING_ID, (byte) 0);
}
float Zombie::getWalkingSpeedModifier()
{
return Monster::getWalkingSpeedModifier() * (isBaby() ? 1.5f : 1.0f);
}
int Zombie::getTexture()
{
return isVillager() ? TN_MOB_ZOMBIE_VILLAGER : TN_MOB_ZOMBIE;
}
int Zombie::getMaxHealth()
{
return 20;
}
int Zombie::getArmorValue()
{
return 2;
int value = Monster::getArmorValue() + 2;
if (value > 20) value = 20;
return value;
}
bool Zombie::useNewAi()
@@ -92,8 +92,17 @@ bool Zombie::isBaby()
void Zombie::setBaby(bool baby)
{
getEntityData()->set(DATA_BABY_ID, (byte) 1);
updateSize(isBaby());
getEntityData()->set(DATA_BABY_ID, (byte) (baby ? 1 : 0));
if (level != NULL && !level->isClientSide)
{
AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
speed->removeModifier(SPEED_MODIFIER_BABY);
if (baby)
{
speed->addModifier(new AttributeModifier(*SPEED_MODIFIER_BABY));
}
}
}
bool Zombie::isVillager()
@@ -108,21 +117,83 @@ void Zombie::setVillager(bool villager)
void Zombie::aiStep()
{
if(level->isClientSide)
{
updateSize(isBaby());
}
else if (level->isDay() && !level->isClientSide && !isBaby())
if (level->isDay() && !level->isClientSide && !isBaby())
{
float br = getBrightness(1);
if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky( Mth::floor(x), Mth::floor(y), Mth::floor(z)))
if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky(Mth::floor(x), (int)floor( y + 0.5 ), Mth::floor(z)))
{
setOnFire(8);
bool burn = true;
shared_ptr<ItemInstance> helmet = getCarried(SLOT_HELM);
if (helmet != NULL)
{
if (helmet->isDamageableItem())
{
helmet->setAuxValue(helmet->getDamageValue() + random->nextInt(2));
if (helmet->getDamageValue() >= helmet->getMaxDamage())
{
breakItem(helmet);
setEquippedSlot(SLOT_HELM, nullptr);
}
}
burn = false;
}
if (burn)
{
setOnFire(8);
}
}
}
Monster::aiStep();
}
bool Zombie::hurt(DamageSource *source, float dmg)
{
if (Monster::hurt(source, dmg))
{
shared_ptr<LivingEntity> target = getTarget();
if ( (target == NULL) && getAttackTarget() != NULL && getAttackTarget()->instanceof(eTYPE_LIVINGENTITY) ) target = dynamic_pointer_cast<LivingEntity>( getAttackTarget() );
if ( (target == NULL) && source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_LIVINGENTITY) ) target = dynamic_pointer_cast<LivingEntity>( source->getEntity() );
if ( (target != NULL) && level->difficulty >= Difficulty::HARD && random->nextFloat() < getAttribute(SPAWN_REINFORCEMENTS_CHANCE)->getValue())
{
int x = Mth::floor(this->x);
int y = Mth::floor(this->y);
int z = Mth::floor(this->z);
shared_ptr<Zombie> reinforcement = shared_ptr<Zombie>( new Zombie(level) );
for (int i = 0; i < REINFORCEMENT_ATTEMPTS; i++)
{
int xt = x + Mth::nextInt(random, REINFORCEMENT_RANGE_MIN, REINFORCEMENT_RANGE_MAX) * Mth::nextInt(random, -1, 1);
int yt = y + Mth::nextInt(random, REINFORCEMENT_RANGE_MIN, REINFORCEMENT_RANGE_MAX) * Mth::nextInt(random, -1, 1);
int zt = z + Mth::nextInt(random, REINFORCEMENT_RANGE_MIN, REINFORCEMENT_RANGE_MAX) * Mth::nextInt(random, -1, 1);
if (level->isTopSolidBlocking(xt, yt - 1, zt) && level->getRawBrightness(xt, yt, zt) < 10)
{
reinforcement->setPos(xt, yt, zt);
if (level->isUnobstructed(reinforcement->bb) && level->getCubes(reinforcement, reinforcement->bb)->empty() && !level->containsAnyLiquid(reinforcement->bb))
{
level->addEntity(reinforcement);
reinforcement->setTarget(target);
reinforcement->finalizeMobSpawn(NULL);
getAttribute(SPAWN_REINFORCEMENTS_CHANCE)->addModifier(new AttributeModifier(-0.05f, AttributeModifier::OPERATION_ADDITION));
reinforcement->getAttribute(SPAWN_REINFORCEMENTS_CHANCE)->addModifier(new AttributeModifier(-0.05f, AttributeModifier::OPERATION_ADDITION));
break;
}
}
}
}
return true;
}
return false;
}
void Zombie::tick()
{
if (!level->isClientSide && isConverting())
@@ -140,6 +211,21 @@ void Zombie::tick()
Monster::tick();
}
bool Zombie::doHurtTarget(shared_ptr<Entity> target)
{
bool result = Monster::doHurtTarget(target);
if (result)
{
if (getCarriedItem() == NULL && isOnFire() && random->nextFloat() < level->difficulty * 0.3f)
{
target->setOnFire(2 * level->difficulty);
}
}
return result;
}
int Zombie::getAmbientSound()
{
return eSoundType_MOB_ZOMBIE_AMBIENT;
@@ -160,6 +246,11 @@ int Zombie::getDeathLoot()
return Item::rotten_flesh_Id;
}
void Zombie::playStepSound(int xt, int yt, int zt, int t)
{
playSound(eSoundType_MOB_ZOMBIE_STEP, 0.15f, 1);
}
MobType Zombie::getMobType()
{
return UNDEAD;
@@ -169,18 +260,6 @@ void Zombie::dropRareDeathLoot(int rareLootLevel)
{
switch (random->nextInt(3))
{
/* case 0:
spawnAtLocation(Item::sword_iron_Id, 1);
break;
case 1:
spawnAtLocation(Item::helmet_iron_Id, 1);
break;
case 2:
spawnAtLocation(Item::ironIngot_Id, 1);
break;
case 3:
spawnAtLocation(Item::shovel_iron_Id, 1);
break;*/
case 0:
spawnAtLocation(Item::ironIngot_Id, 1);
break;
@@ -193,6 +272,24 @@ void Zombie::dropRareDeathLoot(int rareLootLevel)
}
}
void Zombie::populateDefaultEquipmentSlots()
{
Monster::populateDefaultEquipmentSlots();
if (random->nextFloat() < (level->difficulty == Difficulty::HARD ? 0.05f : 0.01f))
{
int rand = random->nextInt(3);
if (rand == 0)
{
setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::sword_iron)) );
}
else
{
setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::shovel_iron)) );
}
}
}
void Zombie::addAdditonalSaveData(CompoundTag *tag)
{
Monster::addAdditonalSaveData(tag);
@@ -211,19 +308,18 @@ void Zombie::readAdditionalSaveData(CompoundTag *tag)
if (tag->contains(L"ConversionTime") && tag->getInt(L"ConversionTime") > -1) startConverting(tag->getInt(L"ConversionTime"));
}
void Zombie::killed(shared_ptr<Mob> mob)
void Zombie::killed(shared_ptr<LivingEntity> mob)
{
Monster::killed(mob);
if (level->difficulty >= Difficulty::NORMAL && ((mob->GetType() & eTYPE_VILLAGER) == eTYPE_VILLAGER))
if ( level->difficulty >= Difficulty::NORMAL && (mob->GetType() == eTYPE_VILLAGER) ) // 4J-JEV: Villager isn't a non-terminal class, no need to instanceof.
{
if( !level->canCreateMore( GetType(), Level::eSpawnType_Egg) ) return;
if (level->difficulty == Difficulty::NORMAL && random->nextBoolean()) return;
shared_ptr<Zombie> zombie = shared_ptr<Zombie>(new Zombie(level));
zombie->copyPosition(mob);
level->removeEntity(mob);
zombie->finalizeMobSpawn();
zombie->finalizeMobSpawn(NULL);
zombie->setVillager(true);
if (mob->isBaby()) zombie->setBaby(true);
level->addEntity(zombie);
@@ -232,38 +328,64 @@ void Zombie::killed(shared_ptr<Mob> mob)
}
}
void Zombie::finalizeMobSpawn()
MobGroupData *Zombie::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param
{
// 4J Stu - TODO TU15
#if 0
canPickUpLoot = random->nextFloat() < CAN_PICK_UP_LOOT_CHANCES[level->difficulty];
#endif
groupData = Monster::finalizeMobSpawn(groupData);
float difficulty = level->getDifficulty(x, y, z);
if (level->random->nextFloat() < 0.05f)
setCanPickUpLoot(random->nextFloat() < MAX_PICKUP_LOOT_CHANCE * difficulty);
if (groupData == NULL)
{
setVillager(true);
groupData = new ZombieGroupData(level->random->nextFloat() < 0.05f, level->random->nextFloat() < 0.05f);
}
if ( dynamic_cast<ZombieGroupData *>( groupData ) != NULL)
{
ZombieGroupData *zombieData = (ZombieGroupData *) groupData;
if (zombieData->isVillager)
{
setVillager(true);
}
if (zombieData->isBaby)
{
setBaby(true);
}
}
// 4J Stu - TODO TU15
#if 0
populateDefaultEquipmentSlots();
populateDefaultEquipmentEnchantments();
if (getCarried(SLOT_HELM) == null)
if (getCarried(SLOT_HELM) == NULL)
{
Calendar cal = level.getCalendar();
if (cal.get(Calendar.MONTH) + 1 == 10 && cal.get(Calendar.DAY_OF_MONTH) == 31 && random.nextFloat() < 0.25f) {
// [EB]: We have this code in quite some places, shouldn't we set
// something like this globally?
if (Calendar::GetMonth() + 1 == 10 && Calendar::GetDayOfMonth() == 31 && random->nextFloat() < 0.25f)
{
// Halloween! OooOOo! 25% of all skeletons/zombies can wear
// pumpkins on their heads.
setEquippedSlot(SLOT_HELM, new ItemInstance(random.nextFloat() < 0.1f ? Tile.litPumpkin : Tile.pumpkin));
setEquippedSlot(SLOT_HELM, shared_ptr<ItemInstance>( new ItemInstance(random->nextFloat() < 0.1f ? Tile::litPumpkin : Tile::pumpkin) ));
dropChances[SLOT_HELM] = 0;
}
}
#endif
getAttribute(SharedMonsterAttributes::KNOCKBACK_RESISTANCE)->addModifier(new AttributeModifier(random->nextDouble() * 0.05f, AttributeModifier::OPERATION_ADDITION));
// 4J Stu - Take this out, it's not good and nobody will notice. Also not great for performance.
//getAttribute(SharedMonsterAttributes::FOLLOW_RANGE)->addModifier(new AttributeModifier(random->nextDouble() * 1.50f, AttributeModifier::OPERATION_MULTIPLY_TOTAL));
if (random->nextFloat() < difficulty * ZOMBIE_LEADER_CHANCE)
{
getAttribute(SPAWN_REINFORCEMENTS_CHANCE)->addModifier(new AttributeModifier(random->nextDouble() * 0.25f + 0.50f, AttributeModifier::OPERATION_ADDITION));
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->addModifier(new AttributeModifier(random->nextDouble() * 3.0f + 1.0f, AttributeModifier::OPERATION_MULTIPLY_TOTAL));
}
return groupData;
}
bool Zombie::interact(shared_ptr<Player> player)
bool Zombie::mobInteract(shared_ptr<Player> player)
{
shared_ptr<ItemInstance> item = player->getSelectedItem();
@@ -304,7 +426,7 @@ void Zombie::handleEntityEvent(byte id)
{
if (id == EntityEvent::ZOMBIE_CONVERTING)
{
level->playLocalSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_MOB_ZOMBIE_REMEDY, 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);//, false);
level->playLocalSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_MOB_ZOMBIE_REMEDY, 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f, false);
}
else
{
@@ -312,6 +434,11 @@ void Zombie::handleEntityEvent(byte id)
}
}
bool Zombie::removeWhenFarAway()
{
return !isConverting();
}
bool Zombie::isConverting()
{
return getEntityData()->getByte(DATA_CONVERTING_ID) == (byte) 1;
@@ -321,7 +448,7 @@ void Zombie::finishConversion()
{
shared_ptr<Villager> villager = shared_ptr<Villager>(new Villager(level));
villager->copyPosition(shared_from_this());
villager->finalizeMobSpawn();
villager->finalizeMobSpawn(NULL);
villager->setRewardPlayersInVillage();
if (isBaby()) villager->setAge(-20 * 60 * 20);
level->removeEntity(shared_from_this());
@@ -359,25 +486,8 @@ int Zombie::getConversionProgress()
return amount;
}
void Zombie::updateSize(bool isBaby)
Zombie::ZombieGroupData::ZombieGroupData(bool baby, bool villager)
{
internalSetSize(isBaby ? .5f : 1.0f);
}
void Zombie::setSize(float w, float h)
{
bool inited = registeredBBWidth > 0;
registeredBBWidth = w;
registeredBBHeight = h;
if (!inited)
{
internalSetSize(1.0f);
}
}
void Zombie::internalSetSize(float scale)
{
PathfinderMob::setSize(registeredBBWidth * scale, registeredBBHeight * scale);
}
isBaby = baby;
isVillager = villager;
}