feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -13,20 +13,13 @@ wstring WeaponRecipies::shapes[][4] =
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L"X",//
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L"#",L""},//
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};
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/*
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private Object[][] map = {
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{Tile.wood, Tile.stoneBrick, Item.ironIngot, Item.diamond, Item.goldIngot},
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{Item.sword_wood, Item.sword_stone, Item.sword_iron, Item.sword_diamond, Item.sword_gold},
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};
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*/
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void WeaponRecipies::_init()
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{
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map = new vector <Object *> [MAX_WEAPON_RECIPES];
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ADD_OBJECT(map[0],Tile::wood);
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ADD_OBJECT(map[0],Tile::stoneBrick);
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ADD_OBJECT(map[0],Tile::cobblestone);
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ADD_OBJECT(map[0],Item::ironIngot);
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ADD_OBJECT(map[0],Item::diamond);
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ADD_OBJECT(map[0],Item::goldIngot);
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