feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -64,14 +64,12 @@ void Villages::tick()
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void Villages::removeVillages()
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{
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//for (Iterator<Village> it = villages.iterator(); it.hasNext();)
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for(AUTO_VAR(it, villages.begin()); it != villages.end(); )
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{
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shared_ptr<Village> village = *it; //it.next();
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shared_ptr<Village> village = *it;
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if (village->canRemove())
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{
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it = villages.erase(it);
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//it.remove();
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setDirty();
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}
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else
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@@ -90,7 +88,6 @@ shared_ptr<Village> Villages::getClosestVillage(int x, int y, int z, int maxDist
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{
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shared_ptr<Village> closest = nullptr;
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float closestDistSqr = Float::MAX_VALUE;
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//for (Village village : villages)
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for(AUTO_VAR(it, villages.begin()); it != villages.end(); ++it)
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{
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shared_ptr<Village> village = *it;
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@@ -118,13 +115,11 @@ void Villages::processNextQuery()
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void Villages::cluster()
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{
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// note doesn't merge or split existing villages
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//for (int i = 0; i < unclustered.size(); ++i)
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for(AUTO_VAR(it, unclustered.begin()); it != unclustered.end(); ++it)
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{
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shared_ptr<DoorInfo> di = *it; //unclustered.get(i);
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shared_ptr<DoorInfo> di = *it;
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bool found = false;
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//for (Village village : villages)
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for(AUTO_VAR(itV, villages.begin()); itV != villages.end(); ++itV)
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{
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shared_ptr<Village> village = *itV;
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