feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.goal.target.h"
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@@ -23,34 +24,30 @@ VillagerGolem::VillagerGolem(Level *level) : Golem(level)
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
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health = getMaxHealth();
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registerAttributes();
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setHealth(getMaxHealth());
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villageUpdateInterval = 0;
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village = weak_ptr<Village>();
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attackAnimationTick = 0;
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offerFlowerTick = 0;
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this->textureIdx = TN_MOB_VILLAGER_GOLEM; // "/mob/villager_golem.png";
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this->setSize(1.4f, 2.9f);
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setSize(1.4f, 2.9f);
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getNavigation()->setAvoidWater(true);
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// 4J-JEV: These speed values are as they appear before 1.6.4 (1.5),
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// as the movement speed system changes then. (Mob attributes added)
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goalSelector.addGoal(1, new MeleeAttackGoal(this, 0.25f, true));
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goalSelector.addGoal(2, new MoveTowardsTargetGoal(this, 0.22f, 32));
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goalSelector.addGoal(3, new MoveThroughVillageGoal(this, 0.16f, true));
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goalSelector.addGoal(4, new MoveTowardsRestrictionGoal(this, 0.16f));
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goalSelector.addGoal(1, new MeleeAttackGoal(this, 1.0, true));
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goalSelector.addGoal(2, new MoveTowardsTargetGoal(this, 0.9, 32));
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goalSelector.addGoal(3, new MoveThroughVillageGoal(this, 0.6, true));
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goalSelector.addGoal(4, new MoveTowardsRestrictionGoal(this, 1.0));
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goalSelector.addGoal(5, new OfferFlowerGoal(this));
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goalSelector.addGoal(6, new RandomStrollGoal(this, 0.16f));
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goalSelector.addGoal(6, new RandomStrollGoal(this, 0.6));
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goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 6));
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goalSelector.addGoal(8, new RandomLookAroundGoal(this));
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targetSelector.addGoal(1, new DefendVillageTargetGoal(this));
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targetSelector.addGoal(2, new HurtByTargetGoal(this, false));
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targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, typeid(Monster), 16, 0, false, true));
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targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, typeid(Mob), 0, false, true, Enemy::ENEMY_SELECTOR));
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}
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void VillagerGolem::defineSynchedData()
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@@ -82,9 +79,12 @@ void VillagerGolem::serverAiMobStep()
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Golem::serverAiMobStep();
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}
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int VillagerGolem::getMaxHealth()
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void VillagerGolem::registerAttributes()
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{
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return 100;
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Golem::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(100);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.25f);
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}
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int VillagerGolem::decreaseAirSupply(int currentSupply)
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@@ -93,6 +93,18 @@ int VillagerGolem::decreaseAirSupply(int currentSupply)
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return currentSupply;
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}
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void VillagerGolem::doPush(shared_ptr<Entity> e)
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{
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if ( e->instanceof(eTYPE_ENEMY) )
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{
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if (getRandom()->nextInt(20) == 0)
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{
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setTarget(dynamic_pointer_cast<LivingEntity>(e));
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}
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}
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Golem::doPush(e);
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}
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void VillagerGolem::aiStep()
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{
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Golem::aiStep();
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@@ -103,7 +115,7 @@ void VillagerGolem::aiStep()
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if (xd * xd + zd * zd > MoveControl::MIN_SPEED_SQR && random->nextInt(5) == 0)
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(y - 0.2f - this->heightOffset);
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int yt = Mth::floor(y - 0.2f - heightOffset);
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int zt = Mth::floor(z);
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int t = level->getTile(xt, yt, zt);
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int d = level->getData(xt, yt, zt);
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@@ -139,7 +151,7 @@ bool VillagerGolem::doHurtTarget(shared_ptr<Entity> target)
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level->broadcastEntityEvent(shared_from_this(), EntityEvent::START_ATTACKING);
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bool hurt = target->hurt(DamageSource::mobAttack(dynamic_pointer_cast<Mob>(shared_from_this())), 7 + random->nextInt(15));
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if (hurt) target->yd += 0.4f;
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level->playSound(shared_from_this(), eSoundType_MOB_IRONGOLEM_THROW, 1, 1);
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playSound(eSoundType_MOB_IRONGOLEM_THROW, 1, 1);
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return hurt;
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}
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@@ -148,7 +160,7 @@ void VillagerGolem::handleEntityEvent(byte id)
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if (id == EntityEvent::START_ATTACKING)
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{
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attackAnimationTick = 10;
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level->playSound(shared_from_this(), eSoundType_MOB_IRONGOLEM_THROW, 1, 1);
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playSound(eSoundType_MOB_IRONGOLEM_THROW, 1, 1);
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}
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else if (id == EntityEvent::OFFER_FLOWER)
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{
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@@ -190,7 +202,7 @@ int VillagerGolem::getDeathSound()
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void VillagerGolem::playStepSound(int xt, int yt, int zt, int t)
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{
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level->playSound(shared_from_this(), eSoundType_MOB_IRONGOLEM_WALK, 1, 1);
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playSound(eSoundType_MOB_IRONGOLEM_WALK, 1, 1);
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}
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void VillagerGolem::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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@@ -237,4 +249,20 @@ void VillagerGolem::die(DamageSource *source)
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village.lock()->modifyStanding(lastHurtByPlayer->getName(), -5);
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}
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Golem::die(source);
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}
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bool VillagerGolem::hurt(DamageSource *source, float dmg)
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{
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// 4J: Protect owned golem from untrusted players
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if (isPlayerCreated())
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{
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shared_ptr<Entity> entity = source->getDirectEntity();
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if (entity != NULL && entity->instanceof(eTYPE_PLAYER))
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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if (!player->isAllowedToAttackPlayers()) return false;
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}
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}
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return Golem::hurt(source, dmg);
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}
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