feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -39,9 +39,9 @@ private:
int updateMerchantTimer;
bool addRecipeOnUpdate;
int riches;
wstring lastPlayerTradeName;
wstring lastPlayerTradeName;
bool rewardPlayersOnFirstVillage;
bool rewardPlayersOnFirstVillage;
private:
@@ -52,24 +52,25 @@ public:
Villager(Level *level, int profession);
~Villager();
protected:
virtual void registerAttributes();
public:
virtual bool useNewAi();
protected:
virtual void serverAiMobStep();
public:
virtual bool interact(shared_ptr<Player> player);
virtual bool mobInteract(shared_ptr<Player> player);
protected:
virtual void defineSynchedData();
public:
virtual int getMaxHealth();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual int getTexture();
protected:
virtual bool removeWhenFarAway();
virtual int getAmbientSound();
@@ -83,7 +84,7 @@ public:
void setInLove(bool inLove);
void setChasing(bool chasing);
bool isChasing();
void setLastHurtByMob(shared_ptr<Mob> mob);
void setLastHurtByMob(shared_ptr<LivingEntity> mob);
void die(DamageSource *source);
void handleEntityEvent(byte id);
@@ -141,9 +142,9 @@ private:
static int getPurchaseCost(int itemId, Random *random);
public:
void finalizeMobSpawn();
void setRewardPlayersInVillage();
shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
virtual int getDisplayName();
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
virtual void setRewardPlayersInVillage();
virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
virtual bool canBeLeashed();
virtual wstring getDisplayName();
};