feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -39,9 +39,9 @@ private:
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int updateMerchantTimer;
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bool addRecipeOnUpdate;
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int riches;
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wstring lastPlayerTradeName;
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wstring lastPlayerTradeName;
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bool rewardPlayersOnFirstVillage;
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bool rewardPlayersOnFirstVillage;
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private:
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@@ -52,24 +52,25 @@ public:
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Villager(Level *level, int profession);
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~Villager();
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protected:
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virtual void registerAttributes();
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public:
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virtual bool useNewAi();
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protected:
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virtual void serverAiMobStep();
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public:
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virtual bool interact(shared_ptr<Player> player);
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virtual bool mobInteract(shared_ptr<Player> player);
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protected:
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virtual void defineSynchedData();
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public:
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virtual int getMaxHealth();
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual int getTexture();
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protected:
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virtual bool removeWhenFarAway();
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virtual int getAmbientSound();
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@@ -83,7 +84,7 @@ public:
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void setInLove(bool inLove);
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void setChasing(bool chasing);
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bool isChasing();
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void setLastHurtByMob(shared_ptr<Mob> mob);
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void setLastHurtByMob(shared_ptr<LivingEntity> mob);
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void die(DamageSource *source);
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void handleEntityEvent(byte id);
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@@ -141,9 +142,9 @@ private:
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static int getPurchaseCost(int itemId, Random *random);
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public:
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void finalizeMobSpawn();
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void setRewardPlayersInVillage();
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shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
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virtual int getDisplayName();
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virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
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virtual void setRewardPlayersInVillage();
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virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
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virtual bool canBeLeashed();
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virtual wstring getDisplayName();
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};
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