feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -37,7 +37,7 @@ private:
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public:
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
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virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
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bool isSignalSource();
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};
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