feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -7,23 +7,18 @@
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#include "TreeTile.h"
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const unsigned int TreeTile::TREE_NAMES[TREE_NAMES_LENGTH] = { IDS_TILE_LOG_OAK,
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const unsigned int TreeTile::TREE_NAMES[ TreeTile::TREE_NAMES_LENGTH] = { IDS_TILE_LOG_OAK,
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IDS_TILE_LOG_SPRUCE,
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IDS_TILE_LOG_BIRCH,
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IDS_TILE_LOG_JUNGLE
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};
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const wstring TreeTile::TREE_STRING_NAMES[ TreeTile::TREE_NAMES_LENGTH] = {L"oak", L"spruce", L"birch", L"jungle"};
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const wstring TreeTile::TREE_TEXTURES[] = {L"tree_side", L"tree_spruce", L"tree_birch", L"tree_jungle"};
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TreeTile::TreeTile(int id) : Tile(id, Material::wood)
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TreeTile::TreeTile(int id) : RotatedPillarTile(id, Material::wood)
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{
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icons = NULL;
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iconTop = NULL;
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}
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int TreeTile::getRenderShape()
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{
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return Tile::SHAPE_TREE;
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}
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int TreeTile::getResourceCount(Random *random)
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@@ -53,58 +48,13 @@ void TreeTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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int currentData = level->getData(x + xo, y + yo, z + zo);
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if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0)
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{
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level->setDataNoUpdate(x + xo, y + yo, z + zo, currentData | LeafTile::UPDATE_LEAF_BIT);
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level->setData(x + xo, y + yo, z + zo, currentData | LeafTile::UPDATE_LEAF_BIT, Tile::UPDATE_NONE);
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}
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}
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}
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}
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}
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void TreeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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{
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int type = level->getData(x, y, z) & MASK_TYPE;
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int dir = PistonBaseTile::getNewFacing(level, x, y, z, dynamic_pointer_cast<Player>(by));
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int facing = 0;
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switch (dir)
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{
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case Facing::NORTH:
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case Facing::SOUTH:
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facing = FACING_Z;
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break;
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case Facing::EAST:
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case Facing::WEST:
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facing = FACING_X;
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break;
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case Facing::UP:
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case Facing::DOWN:
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facing = FACING_Y;
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break;
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}
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level->setData(x, y, z, type | facing);
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}
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Icon *TreeTile::getTexture(int face, int data)
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{
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int dir = data & MASK_FACING;
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int type = data & MASK_TYPE;
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if (dir == FACING_Y && (face == Facing::UP || face == Facing::DOWN))
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{
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return iconTop;
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}
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else if (dir == FACING_X && (face == Facing::EAST || face == Facing::WEST))
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{
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return iconTop;
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}
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else if (dir == FACING_Z && (face == Facing::NORTH || face == Facing::SOUTH))
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{
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return iconTop;
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}
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return icons[type];
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}
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unsigned int TreeTile::getDescriptionId(int iData /*= -1*/)
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{
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@@ -113,9 +63,14 @@ unsigned int TreeTile::getDescriptionId(int iData /*= -1*/)
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return TreeTile::TREE_NAMES[type];
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}
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int TreeTile::getSpawnResourcesAuxValue(int data)
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Icon *TreeTile::getTypeTexture(int type)
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{
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return data & MASK_TYPE;
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return icons_side[type];
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}
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Icon *TreeTile::getTopTexture(int type)
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{
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return icons_top[type];
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}
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int TreeTile::getWoodType(int data)
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@@ -131,11 +86,9 @@ shared_ptr<ItemInstance> TreeTile::getSilkTouchItemInstance(int data)
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void TreeTile::registerIcons(IconRegister *iconRegister)
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{
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iconTop = iconRegister->registerIcon(L"tree_top");
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icons = new Icon*[TREE_NAMES_LENGTH];
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for (int i = 0; i < TREE_NAMES_LENGTH; i++)
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{
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icons[i] = iconRegister->registerIcon(TREE_TEXTURES[i]);
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icons_side[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i]);
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icons_top[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i] + L"_top");
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}
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}
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