feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -72,7 +72,14 @@ void TrapDoorTile::setShape(int data)
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{
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float r = 3 / 16.0f;
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Tile::setShape(0, 0, 0, 1, r, 1);
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if ((data & TOP_MASK) != 0)
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{
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setShape(0, 1 - r, 0, 1, 1, 1);
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}
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else
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{
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setShape(0, 0, 0, 1, r, 1);
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}
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if (isOpen(data))
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{
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if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1);
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@@ -85,7 +92,7 @@ void TrapDoorTile::setShape(int data)
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void TrapDoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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{
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use(level, x, y, z, player, 0, 0, 0, 0);
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//use(level, x, y, z, player, 0, 0, 0, 0);
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}
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// 4J-PB - Adding a TestUse for tooltip display
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@@ -106,7 +113,7 @@ bool TrapDoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla
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}
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int dir = level->getData(x, y, z);
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level->setData(x, y, z, dir ^ 4);
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level->setData(x, y, z, dir ^ 4, Tile::UPDATE_CLIENTS);
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level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
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return true;
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@@ -120,7 +127,7 @@ void TrapDoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen)
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bool wasOpen = (dir & 4) > 0;
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if (wasOpen == shouldOpen) return;
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level->setData(x, y, z, dir ^ 4);
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level->setData(x, y, z, dir ^ 4, Tile::UPDATE_CLIENTS);
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level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
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}
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@@ -140,7 +147,7 @@ void TrapDoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
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if (!attachesTo(level->getTile(xt, y, zt)))
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{
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level->setTile(x, y, z, 0);
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level->removeTile(x, y, z);
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spawnResources(level, x, y, z, data, 0);
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}
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@@ -205,5 +212,5 @@ bool TrapDoorTile::attachesTo(int id)
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}
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Tile *tile = Tile::tiles[id];
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return tile != NULL && (tile->material->isSolidBlocking() && tile->isCubeShaped()) || tile == Tile::lightGem || (dynamic_cast<HalfSlabTile *>(tile) != NULL) || (dynamic_cast<StairTile *>(tile) != NULL);
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return tile != NULL && (tile->material->isSolidBlocking() && tile->isCubeShaped()) || tile == Tile::glowstone || (dynamic_cast<HalfSlabTile *>(tile) != NULL) || (dynamic_cast<StairTile *>(tile) != NULL);
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}
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