feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -133,29 +133,34 @@ void TorchTile::onPlace(Level *level, int x, int y, int z)
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{
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if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
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{
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level->setData(x, y, z, 1);
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level->setData(x, y, z, 1, Tile::UPDATE_CLIENTS);
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
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{
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level->setData(x, y, z, 2);
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level->setData(x, y, z, 2, Tile::UPDATE_CLIENTS);
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
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{
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level->setData(x, y, z, 3);
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level->setData(x, y, z, 3, Tile::UPDATE_CLIENTS);
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
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{
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level->setData(x, y, z, 4);
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level->setData(x, y, z, 4, Tile::UPDATE_CLIENTS);
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}
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else if (isConnection(level, x, y - 1, z))
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{
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level->setData(x, y, z, 5);
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level->setData(x, y, z, 5, Tile::UPDATE_CLIENTS);
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}
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}
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checkCanSurvive(level, x, y, z);
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}
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void TorchTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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checkDoPop(level, x, y, z, type);
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}
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bool TorchTile::checkDoPop(Level *level, int x, int y, int z, int type)
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{
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if (checkCanSurvive(level, x, y, z))
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{
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@@ -170,10 +175,16 @@ void TorchTile::neighborChanged(Level *level, int x, int y, int z, int type)
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if (replace)
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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return true;
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}
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}
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else
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{
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return true;
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}
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return false;
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}
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bool TorchTile::checkCanSurvive(Level *level, int x, int y, int z)
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@@ -183,7 +194,7 @@ bool TorchTile::checkCanSurvive(Level *level, int x, int y, int z)
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if (level->getTile(x, y, z) == id)
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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level->removeTile(x, y, z);
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}
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return false;
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}
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