feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -12,20 +12,15 @@ public:
static const int EXPLODE_BIT = 1;
TntTile(int id);
Icon *getTexture(int face, int data);
virtual Icon *getTexture(int face, int data);
virtual void onPlace(Level *level, int x, int y, int z);
void neighborChanged(Level *level, int x, int y, int z, int type);
int getResourceCount(Random *random);
void wasExploded(Level *level, int x, int y, int z);
void destroy(Level *level, int x, int y, int z, int data);
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
void registerIcons(IconRegister *iconRegister);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResourceCount(Random *random);
virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
virtual void destroy(Level *level, int x, int y, int z, int data);
virtual void destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual bool dropFromExplosion(Explosion *explosion);
virtual void registerIcons(IconRegister *iconRegister);
};