feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -48,23 +48,24 @@ public:
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void upgradeRenderRemoveStage(); // 4J added
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bool shouldRemoveForRender(); // 4J added
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Level *getLevel();
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void setLevel(Level *level);
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bool hasLevel();
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virtual Level *getLevel();
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virtual void setLevel(Level *level);
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virtual bool hasLevel();
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virtual void load(CompoundTag *tag);
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virtual void save(CompoundTag *tag);
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virtual void tick();
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static shared_ptr<TileEntity> loadStatic(CompoundTag *tag);
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int getData();
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void setData(int data);
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void setChanged();
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double distanceToSqr(double xPlayer, double yPlayer, double zPlayer);
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Tile *getTile();
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virtual int getData();
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virtual void setData(int data, int updateFlags);
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virtual void setChanged();
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virtual double distanceToSqr(double xPlayer, double yPlayer, double zPlayer);
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virtual double getViewDistance();
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virtual Tile *getTile();
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virtual shared_ptr<Packet> getUpdatePacket();
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virtual bool isRemoved();
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virtual void setRemoved();
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virtual void clearRemoved();
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virtual void triggerEvent(int b0, int b1);
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virtual bool triggerEvent(int b0, int b1);
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virtual void clearCache();
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// 4J Added
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