feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,5 +1,5 @@
#include "stdafx.h"
#include "net.minecraft.world.level.tile.h"
#include "TickNextTickData.h"
int64_t TickNextTickData::C = 0;
@@ -13,41 +13,53 @@ TickNextTickData::TickNextTickData(int x, int y, int z, int tileId)
this->y = y;
this->z = z;
this->tileId = tileId;
priorityTilt = 0;
}
bool TickNextTickData::equals(const void *o) const
bool TickNextTickData::equals(const TickNextTickData *o) const
{
// TODO 4J Is this safe to cast it before we do a dynamic_cast? Will the dynamic_cast still fail?
// We cannot dynamic_cast a void*
if ( dynamic_cast<TickNextTickData *>( (TickNextTickData *) o ) != NULL)
if ( o != NULL)
{
TickNextTickData *t = (TickNextTickData *) o;
return x == t->x && y == t->y && z == t->z && tileId == t->tileId;
return x == t->x && y == t->y && z == t->z && Tile::isMatching(tileId, t->tileId);
}
return false;
}
int TickNextTickData::hashCode() const
{
return (((x * 1024 * 1024) + (z * 1024) + y) * 256) + tileId;
return (((x * 1024 * 1024) + (z * 1024) + y) * 256);
}
TickNextTickData *TickNextTickData::delay(int64_t l)
{
this->m_delay = l;
m_delay = l;
return this;
}
void TickNextTickData::setPriorityTilt(int priorityTilt)
{
this->priorityTilt = priorityTilt;
}
int TickNextTickData::compareTo(const TickNextTickData *tnd) const
{
if (m_delay < tnd->m_delay) return -1;
if (m_delay > tnd->m_delay) return 1;
if (priorityTilt != tnd->priorityTilt) return priorityTilt - tnd->priorityTilt;
if (c < tnd->c) return -1;
if (c > tnd->c) return 1;
return 0;
}
bool TickNextTickData::operator==(const TickNextTickData &k)
{
return equals( &k );
}
//A class that takes two arguments of the same type as the container elements and returns a bool.
//The expression comp(a,b), where comp is an object of this comparison class and a and b are elements of the container,
//shall return true if a is to be placed at an earlier position than b in a strict weak ordering operation.
@@ -65,5 +77,5 @@ int TickNextTickData::hash_fnct(const TickNextTickData &k)
bool TickNextTickData::eq_test(const TickNextTickData &x, const TickNextTickData &y)
{
return ( x.x == y.x ) && ( x.y == y.y ) && ( x.z == y.z ) && ( x.tileId == y.tileId );
return x.equals(&y);
}