feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -12,15 +12,17 @@ private:
Icon *iconEye;
public:
TheEndPortalFrameTile(int id);
virtual Icon *getTexture(int face, int data);
TheEndPortalFrameTile(int id);
virtual Icon *getTexture(int face, int data);
void registerIcons(IconRegister *iconRegister);
Icon *getEye();
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual void updateDefaultShape();
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
static bool hasEye(int data);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual void updateDefaultShape();
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
static bool hasEye(int data);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
};